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Tag: overpowered

Generals That Will Make you a Target From Turn One!

Most generals (in my playgroup anyway) fall into one of three (rather broad) categories. Pillars, Middle-of-the-roam and tertiary. Pillar generals are cards that are enough to carry the deck to victory if left unchecked, are key to the deck playing consistency (the general is combo-piece or enables recursion/fetching) or set up an oppressive board state …

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