Most generals (in my playgroup anyway) fall into one of three (rather broad) categories. Pillars, Middle-of-the-roam and tertiary. Pillar generals are cards that are enough to carry the deck to victory if left unchecked, are key to the deck playing consistency (the general is combo-piece or enables recursion/fetching) or set up an oppressive board state …
Tag: multicolor
Oct 15 2014
Multiplayer Madness XIII – Khans of Tarkir Part 2
Hey folks, welcome to part 2 of my Khans of Tarkir review!
If you haven’t read part 1 yet and are interested in what I had to say about the mechanics and the monocolor cards of the set, you can find my thoughts here.
Today, I’ll talk about multicolor cards, artifacts and lands, which will …