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Uril & Friends 13.0 – Uril, the Miststalker EDH Deck Competitive 1v1

Uril, the Miststalker Altered Art

Welcome to my Uril, the Miststalker EDH Primer / Strategy Guide. I am a firm believer that no deck is ever “finished” as we must always evolve and/or alter our EDH decks to fit our meta and counteract new threats. Uril & Friends is finally a complete 1v1 competitive EDH Deck, but I will alter this primer as changes are made. Well then! We have a lot of information to go over, so let’s jump right in….


I have always been a huge fan of Aura based decks and EDH Commander lets me cram all of my favorite auras into one stack of goodness. Uril, the Miststalker is an aura beast; a general that is hexproof and gets beefier with every aura attached to him. ๐Ÿ™‚ Our style of play for this particular Uril EDH Deck is called Aura Voltron. In EDH, Voltron is a strategy where your primary goal is to cast your General/Commander, beef him/her up with auras (or equipment) and win with 21 points of General Damage.

Our first layer of strategy for Uril, the Miststalker Aura Voltron is to cast Uril as soon as possible, attach a couple of auras, and win the game with 21 points of damage from our commander. In order to succeed with our first layer of strategy, we require a second layer that is designed to keep Uril on the table and actively swinging each turn. This is accomplished through using support spells and utility creatures (Uril’s Friends).

UPDATE: Is the new M14 Legend Rule GOOD or BAD for Uril, the Miststalker Voltron EDH?
Click Here to Find Out

Next up… Uril & Friends 13.0 Decklist… Enjoy.

Magic Article Under Construction

This Article is Under Construction!

I have a few misspellings and a few other cards and strategies to talk about. However, 80% of the Uril Primer is here, so read and enjoy. Visit again soon and I should have this article almost complete!

"Uril and Friends 13.0"

General (1)
Planeswalkers (1)
Creatures (15)
Instants & Sorceries (16)
Auras for Uril (16)
Global Enchantments (4)
Mana Ramp (9)
Lands (37)

M14 Legend Rule

The new LEGEND RULE states:

Let’s dive in, shall we? The “legend rule,” rule 704.5k for those of you following along at home, is changing. Under the current rules, any time two or more legendary permanents with the same name were on the battlefield, they would all be put into their owners’ graveyards as a state-based action. Under the new rules, any time two or more legendary permanents with the same name are controlled by a player, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.

Question: With the craziness that Wizards has pushed on EDH Players with the new legendary rule, is this good or bad for Uril & Friends 13.0 EDH?

Answer: GOOD actually… CRAZY GOOD!

Uril’s kryptonite has always been that of the Clone. Now, clones can copy him, but no longer destroy him. First, let’s talk to the Uril/Hexproof haters out there. Sorry that blue mages have lost their number 1 kill spell for Hexproof generals, but does this really break the format? Heck no. What this does is help hexproof generals such as Uril finally be able to take that step into the land of Tier 1 competitive EDH decks.

Uril, the Miststalker versus Clone

Blue still has one of the best ways to deal with Hexproof… COUNTERSPELL! Uril, the Miststalker can still be dealt with by Bounce Spells (Blue), Diabolic Edicts, Wraths/Board Wipes, and Story Circle effects. He can still be blocked and his auras can still be destroyed. Yes, there have been calls by hexproof-haters to ban Uril, Sigarda, Host of Herons, etc. but, really? To quote myself:

Honestly, losing Clone-to-Destroy effects was only 1 way of several hundred that could be used to square off against these generals… AND, the only color effected was Blue. If you didn’t play with Blue before, then the new rules do not change anything in your battles vs Hexproof.

The new rule will finally let Uril and other Voltron EDH decks compete with some of the other sick combo/control decks out there. I would still classify game-ending 2 card combos to be more dangerous than a hexproof general… Here’s looking at you…

Niv-Mizzet, the Firemind + Curiosity
Exquisite Blood + Sanguine Bond
Mikaeus, the Unhallowed + Triskelion

Click Here For more information on the M14 Core Set Legend Rule change.

Top 10 Auras for Uril - Rancor

Top 10 Auras for Uril

The Best of the Best…

Rancor: Arguably one of the best auras of all time, Rancor makes Uril a 9/7 with Trample for the cost of 1 green mana :symg:! Best yet, if Rancor goes into the graveyard from play, it is returned to ownerโ€™s hand.
Click Here to read the History of Rancor and the Error during development that made it great!
The original Rancor was a simple +2/+0 aura with the โ€œdeathbackโ€ (return to ownerโ€™s hand) ability. Deeming this not good enough, the Urza block development team added trample and set the casting cost at 1G. However, there was a back-and-forth debate on the casting cost and it wasnโ€™t until after the cards were printed that they realized Rancor snuck through with a low casting cost of :symg:.

Spirit Mantle: Uril becomes a 8/8 Protection from Creatures when enchanted with Spirit Mantle. Since EDH is a creature heavy environment this makes Uril โ€œunblockableโ€ and immune to pestilence like effects from creatures like Pestilence Demon.

Unquestioned Authority: Similar to Spirit Mantle, Unquestioned Authority makes Uril a 7/7 Protection from Creatures that allows us to draw a card when it is cast.

Top 10 Auras for Uril - Runes of the Deus

Runes of the Deus: Uril becomes the ultimate beast with a common aura from Shadowmoor, Runes of the Deus. This green/red hybrid aura gives Uril the benefits of both effects and makes him a 9/9 with Trample and Double Strike. Your opponent will have a 2 turn clock once Uril starts coming through with 18 points of general damage.

Shield of the Oversoul: Worth its weight in cardboard, Shield of the Oversoul turns Uril, the Miststalker into a 9/9 Flyer that is Indestructible. Wrath of God, Damnation, Supreme Verdict are all worthless against Uril enchanted with Shield of the Oversoul.

Battle Mastery: This 2W aura makes Uril a 7/7 Double Striker. Double Strike with Uril is quite nice (in this case allowing him to hit for 14 damage) but does not give him evasion. Therefore, Battle Mastery is best used in conjunction with another aura that helps him get through the opponents defenses.

Armadillo Cloak: The Cloak of the Armadillo rolls Uril into a 9/9 with Trample and we Gain Life when he deals damage. The game can get out of hand fast with an 18 point swing each time Uril gets through uncontested and thumps an opponent in the dome.

Unflinching Courage: Adding this new aura from Dragon’s Maze makes Uril a 9/9 with Trample and Lifelink; Armadillo Cloak #2, well, sort-of. If we open up our Magic the Gatheringโ„ข rulebook to page 3,756 we will see that Unflinching Courage is slightly different than Armadillo Cloak because it grants the creature Lifelink. Yes folks, Lifelink is actually quite different from Armadillo Cloak’s gain life when creature deals damage. Regardless, we have another aura that provides Uril with Trample, Lifegain, and Beats. Enjoy!

Top 10 Auras for Uril - Flickerform

Flickerform: This aura only makes Uril a 7/7 ground-pounder with no evasion, however, its main focus is to address some of his greatest weaknesses: Bounce, Wrath, and Edict. Basically what Flickerform does is temporarily removes Uril from the battlefield so that he can evade a mass “return to hand” or “destroy all creatures” effect. This strategic aura can also be cast on one of our utility creatures (like Acidic Slime) to abuse ETB effects(Enters the Battlefield). Finally, in desperation, Flickerform can also be used on an opponents creature in defensive shenanigans. Prior to the M14 Legend Rule change, Flickerform was a fantastic maneuver to prevent destruction from a Clone.

Bear Umbra: Originally this aura was part of an infinite attack loop with Aggravated Assault. Unfortunately, the combo pieces rarely came to fruition so Aggravated Assault has been removed from this deck. However, Bear Umbra remains as a strong weapon turning Uril into a 9/9 Trampler that untaps all lands you control when he attacks. This means that after we have tapped out to beef Uril up with auras during our pre-attack main phase, we will have our mana available for combat tricks such as Boros Charm, removal such as Path to Exile or cast more spells in our 2nd main phase. Bear Umbra also provides Totem Armor, meaning that if Uril is destroyed (in combat or by a destroy effect), then Bear Umbra will be destroyed and all damage from Uril is removed.

More Auras for Uril…

Asha’s Favor: As a favor to Uril, Asha bestowed upon him Flying, Vigilance and First strike. Uril was pleased. Now he can be a 7/7 Commander that has evasion for offense and vigilance for defense. Great aura for making our General the ultimate weapon!

Angelic Gift: Uril takes to the skies as a 7/7 Flyer with this gift given to him by the Angels! The low casting cost of is a blessing within itself, but what makes this card good (aside from giving Uril evasioin), is it replaces itself. Uril flies and gets bigger and we draw a card!

Angelic Destiny: The goodness of Uril comes out with Angelic Destiny. This aura makes Uril an 11/11 Beast-Angel with Flying and First Strike which can immediately put an opponent on the ropes giving them just 1 turn to find an answer or a blocker. A minor drawback, however, is that if Uril dies and is put into the command zone, Angelic Destiny will not be returned to my hand. This angelic aura also improves “Plan B” by making one of our utility creatures (such as Kor Spiritdancer) more of a threat if Uril is unavailable to us.

Fists of Ironwood: The treefolk welcome Uril with an open embrace that is Fists of Ironwood. The Incredible Hulk-Like foam fists make Uril a 7/7 Trampler with two Saproling sidekicks. Giving credit where credit is due, this aura was added as a nod to Pete at my local game store. His Karodor deck and the sacrifice effects such as Liliana of the Veil and Fleshbag Marauder made me realize that Uril needed a few buddies to throw under the bus. Sorry Saprolings but everything has a purpose in life and yours is that of fodder. Since their inclusion, I have already found myself sending a tutor for the fists.

Vow of Wildness: The green Vow from the Commander 2011 cycle creates a wild 10/10 Uril with Trample. Yay! What separates the Vow of Wildness from other auras that pump or give trample is that it can also protect us. If we were to cast Vow of Wildness and place it onto an opponent’s creature, then that creature is semi-Pacified and cannot attack us or a Planeswalker we control. This is a great political card for Uril in Multiplayer. To be honest with you, this aura is currently lowest on the totem pole of my favorites and I am hoping to replace it with something awesome in the near future.

Holy Mantle: Enchanting Uril with Holy Mantle makes him a 9/9 Protection from Creatures. This is the third aura that gives Uril protection from creatures? Three auras with the same type of protection? Is that too much? Heck no, not at all. Protection from creatures is one of the best forms of evasion in the deck and the redundancy is very rarely noticed.

Best Utility Creatures for Uril

Creatures for Ramp, Draw or Search

Argothian Enchantress Utility Creature for Uril

Let’s begin with creatures the creatures that help “farm” the resources that Uril needs to succeed. Sakura-Tribe Elder‘s main objective is to give us a basic land in the early game ramp process. He has also served the purpose of a chump blocker or being the sacrificial target to cards such as Fleshbag Marauder. Wood Elves is a bit better than the Elder due to the fact that he brings a Forest from our library into play without having to sacrifice him AND it comes into play untapped. This “forest” can be any one of our Ravnica or ABU Duals that have the land type “forest” to help us mana fix.

Even though I abandoned the enchantress package, I still have two card drawing beauties that made it to the utility stage. Argothian Enchantress has long been a favorite card of mine for her artwork and ability. She sits in her own protective bubble with shroud and seems to live longer due to her 2 toughness. While the Argothian Enchantress remains on the battlefield in a non-aggressive, tree-hugging manner, Kor Spiritdancer on the other-hand, can be quite the little firecracker. Kor Spiritdancer is a mini card drawing engine with auras, but if for some reason Uril is tucked into our library or unavailable, she is more than willing to shoulder our auras and lead the charge during our attack phase.

Creatures that Protect Uril

Saffi Eriksdotter in Uril EDH

Uril relies heavily on friends that protect him from an opponent trying to get around his hexproof ability. Damnation, Wrath of God and other destroy effects can send Uril packing to the command zone. In steps our Dauntless Escort to sacrifice himself and allow Uril to become indestructible until end of turn. Legendary sacrificial lamb Saffi Eriksdotter or as I like to call her, “Saffi – Erik’s Daughter”, is amazing in cases where Uril would be destroyed or sacrificed to an edict effect. How it works: When Uril is destroyed or sacrificed we can sac Saffi in response, let Uril go to the graveyard (instead of the Command Zone) and Saffi’s effect will bring the Big Guy back to the battlefield. Yes, we lose our auras, but Uril is still in business and we don’t add to the Commander Tax. Lets look at “Edict” type effects now, shall we? This could get really annoying, especially since it is not uncommon for Uril to be our lone creature on the battlefield. Enter beauty queen Sigarda, Host of Herons who states Spells and Abilities your opponents control can’t cause you to sacrifice permanents”. Why don’t we just run Tajuru Preserver who only costs 1G to put onto the battlefield? The primary reason is because our angry angel has hexproof which further ensures that she stays on the battlefield to taunt our opponent. Yes, Sigarda is a bit high on the casting cost scale, but she is only 1 of 4 creatures that cost 5 or more to cast (including Uril). Sigarda can also take over as the primary beatstick should our commander find himself lost in our library or chained down in the command zone by the additional casting cost brought on by numerous deaths. In a meta with a lot of sacrifice effects, I would recommend running BOTH Tajaru and Sigarda. Grand Abolisher is another Uril guardian that has proven himself extremely valuable in situations versus our opponents, especially those playing blue. Grand Abolisher’s primary purpose is to keep the infamous Counterspell and it’s variants at bay, however, it also helps keep our opponent’s from utilizing abilities or other “tricks” that could ruin our plans. With Abolisher on the field, we have no fear of casing Uril or game-winning auras on our turn. Speaking of counterspells lets take a gander at one of our newest anti-counter measures Vexing Shusher. Vexing Shussshhher has already paid dividends in the War on Blue. Not only does two extra green/red hybrid mana allow for a safe delivery of Uril to the battlefield but he also guarantees the success casting of our auras and combat tricks. So what does Vexing Shusher do versus non-blue opponents? Well, not much. However, his impact versus counter magic warrants main board status. Finally there is another new friend of Uril, Bastion Protector. While we do have some totem armor wrapped within some of our aura choices, the Bastion Protector adds an additional layer of security by making Uril indestructible. The Protector helps the big guy survive wrath effects or combat and can also serve as sacrifice fodder in the face of an edict effect. How can you not dig this guy?

Creatures for Removal & Recovery

Acidic Slime Altered Art EDH

In the style of Jeff Dunham’s “Jalapeno on a stick”, Uril enjoys “Removal on a stick”. Our handful of jalapenos begin with green’s favorite ectoplasm, Acidic Slime. “Slimer” removes a pesky artifact, land or enchantment that is keeping us from beating down with commander damage and then doubles in service as an acidic, deathtouch blocker. Qasali Pridemage is another utility creature that is just good at what he does and that is removal, plus he can double as a chump blocker should the situation arise. Harmonic Sliver is an MVP of the deck. I frequently find myself using Green Sun’s Zenith to dig this lost hive member from my library to pop a Sol Ring or troublesome artifact/enchantment.

There are a number of spells, auras and/or creatures in Uril the Miststalker EDH that I love to be able to cast a second time. A major player in returning a key piece of fun from my graveyard to my hand is Eternal Witness. In addition to digging a card out of my graveyard, Eternal Witness also serves as a chump blocker or fodder to an opponent’s sacrifice effects well after her task is done. One of Uril’s closest friends is Sun Titan. This 6/6 Vigilant Giant is a great beater that brings a permanent with converted mana cost 3 or less from our graveyard to play not only when he enters the battlefield, but everytime he is declared as an attacker. Since most of my Uril EDH build is compromised of 3 or less mana.


EDH Search Library - Enlightened Tutor

If you scour the MTGSalvation forums and come across a lot of hype for Angelic Renewal, chances are it is one of my posts. This enchantment is some-good. Basically, Angelic Renewal is the enchantment version of Saffi Eriksdotter (described above) and is a halo of goodness that protects Uril from wrath and edict effects. Prior to the M14 Rule Change, Uril would rely on Angelic Renewal to bounce back onto the battlefield after being destroyed by a clone effect. While clones are no longer a threat to Uril, cards like Angelic Renewal and Saffi Eriksdotter still provide amazing tricks to keep Mr. Miststalker from going to the Command Zone. Plus, this is a great target for Sun Titan

Sylvan Library gives us monster card advantage and library manipulation. Since our primary objective is to win voltron-style with 21 points of general damage, we can afford to give up some life in order to keep all three cards that we draw.

Sterling Grove is our defense against Aura Shards, Krosan Grip, and all other enchantment hate that opposing decks may be wielding. Sterling Grove also doubles as a tutor to help us find the game winning aura or utility enchantment like Sylvan Library. If Sun Titan is on the field, then Sterling Grove proves to be an enchantment tutor every turn. Ed McMahon gives Sterling Grove 4 1/2 Stars.

Initially I chose Seal of Primordium for artifact/enchantment removal over Krosan Grip. However, as combo decks are beginning to increase in my meta, I have elected to run both. K-Grip is superior due to it’s ability to halt an opponent’s infinite combo, however, I really like the Seal because we can cast it on turn 2 and have it sit on the battlefield until we need it. Once the Seal is in position it can’t be countered and we don’t have to hold 2 mana back “just in case”. Seal of Primordium could also provide a psychological advantage. Once it is on the battlefield, our opponent may “second-guess” his/her strategy, seeing that we can blow up any artifact or enchantment they place on their play mat. And now for my broken-record comment… the Seal also works great with Sun Titan!

Strategic Instants and Sorceries for Uril

Go Find it with a Tutor

EDH Search Library - Enlightened Tutor

With Uril, we need to have access to our utility spells & creatures. Therefore, a variety of tutors are essential to our gameplan. Let’s look at our spells that help us with our situational needs. Enlightened Tutor tops our list as it enables us to pull an artifact or enchantment from our library and put it on top. This instant is best played at the end of our opponents turn so that we are safe to draw on our upcoming turn. In the early game, we would use Enlightened Tutor to draw into mana ramp such as Sol Ring, seek out our Sylvan Library for deck manipulation or establish a protection shield by fetching Angelic Renewal. In the mid to late game, we are more than likely looking for a game winning aura dependent on our current situation. If we are fearing an upcoming Day of Judgement we may seek out an aura with totem armor or if we are looking for the finisher maybe an aura with Double Strike or Protection from Creatures. Enlightened Tutor‘s little brother, Idyllic Tutor, is a great mid to late game tutor to help find us an aura to finish our opponent or protect Uril as described above. Three Dreams is an interesting tutor that fetches 3 of our auras for us. I have had a moderate degree of success with this card so far, however, I do find it’s major drawback is the converted mana cost of five (5). Upon casting Three Dreams I usually have it in my mind to get an aura I can cast the same turn (like Rancor and the remaining two I will be looking for something to finish the game or protect Uril from wrath effects, like Double Strike or Bear Umbra respectively. Green Sun’s Zenith is slowly becoming my favorite tutor for Uril’s platoon of utility creatures. Most common targets for Green Sun’s is Harmonic Sliver for Artifact/Enchantment removal or Saffi Eriksdotter to establish wrath/edict protection. Eladamri’s Call is instant speed creature tutoring when we need an answer to an opponent’s threat in specific situations. I prefer Eladamri’s Call to it’s cousin, Worldly Tutor, since it puts the creature directly into our hand and we don’t miss out on our draw step.

Get out of our Way – Remove It

Beast Within Destroy Target Permanent

At times, we just need to get an opponent’s creature out of our way so Uril can apply the beatdown. White removal staple Swords to Plowshares is unmatched in value and since we plan on winning with General Damage, the lifegain causes us little concern. Efficient, but not as good as Swords to Plowshares isPath to Exile. This instant speed white removal also exiles a creature but allows that creature’s controller to retrieve a basic land from their library and put it onto the battlefield tapped. Occasionally, if we are strapped for mana, we may use Path to Exile on one of our own utility creatures to help correct our lack of land resources. Not limited to anything, Beast Within crushes any permanent on the battlefield. The drawback of giving that permanent’s controller a 3/3 beast token (I prefer 3/3 turtles, but that is neither here nor there) is usually minimal, since Uril should have correct auras attached to fly or slip right past the beast token. Oblation is one of my favorite pieces of removal as it takes any permanent on the board and safely tucks it away into our opponents library. Sure they draw two cards but Uril is about removing obsticles and, to quote my buddy Keanbeh, PEWpewSMASH! Two extra cards shouldn’t be an issue while we try to win with Uril in the early to mid game. Finally, Krosan Grip has found it’s way back into Uril’s removal suite. K-Grip is the best in the business for halting an infinite combo that includes an artifact or enchantment. The “split-second” ability of Krosan Grip is vital versus control/combo decks with blue so that they cannot respond to our destruction of their property.

Uril’s Lucky Charms

Dawn Charm in Uril the Miststalker EDH
Uril believes that a little good luck can go a long way and relies on a few “lucky charms” to provide combat “tricksies” or other beneficial effects. Unsullied by greed or civilization is the Naya Charm. I use Naya Charm primarily for the return target card in a graveyard to owner’s hand ability, however the 3 points of damage has come in handy for small creature removal and the tap all creatures target player controls has cleared the path for an unblockable Uril. Aurelia, the Warleader stated “Practice compassion and mercy. But know when they must end.” Uril takes this saying to heart with the power of the Boros Charm. This charm will often be our game finisher by giving Uril Double Strike until end of turn. The power of the Boros Charm has also saved Uril and other permanent on our side of the battlefield from being destroyed due to the “indestructible” until end of turn option. Uril’s most unique gem, however, is the Dawn Charm. Dawn Charm seems to be a hidden secret in the Magic EDH Community and by playing this it is almost guaranteed your opponents will want to read the card. The Dawn Charm is able to spew a “fog” effect that helps us survive an aggro opponent’s alpha strike or we can use it to regenerate Uril if he is destroyed. This brightly shining jewel can also counter a spell that targets us directly like Bribery or Diabolic Edict.

You Didn’t Say Please…

May I take my turn now? No, because you didn’t say please… I am sure that most readers will find Orim’s Chant an odd choice for an aggressive EDH Voltron deck. I can tell you first hand that saving the one white mana for your opponent’s upkeep so that they cannot cast spells is golden. Silence makes the list and has been clutch for me as a second Orim’s Chant effect. In a two headed giant matchup, Silence outshines its counterpart. Both Chant and Silence can give me just enough time to finish a game or make sure my plan continues without interference.

Taking out the Trash & Digging through the Garbage

Winds of Rath in Uril EDH
Every EDH deck should have a reset button or board wipe of some kind. This being the case, there is no better wrath effect for Uril, the Miststalker EDH than Winds of Rath. Destroy all creatures with no auras attached to them? Brilliant! Our second method of taking out the trash is Austere Command. This spell allows Uril to manipulate the battlefield in 2 out of 4 different ways. Whether it’s destroying creatures, artifacts or enchantments, Austere Command is a versatile weapon in the mid to late game.

Mana Crypt in Uril EDH

Mana Ramp & Fixings

As Uril, the Miststalker players, our main goal is to have our Aura Beast on the battlefield by turn 3 or 4. To do this, we will be relying on a number of Mana Rocks and Green Ramp Spells. Earlier in this article I already introduced you to our star Mana Ramp Critters Sakura-Tribe Elder and Wood Elves. Now let’s look at our remaining 8 methods of gaining momentum.

U.S. Grant and a couple of his presidential friends, recently brought a long awaited Mana Crypt to Uril’s rock collection. 2 Colorless mana for zero (0) casting cost makes Mana Crypt is by far the best piece of ramp in this EDH build. Forget about the drawback of the 50/50 gamble on losing 3 life during your upkeep, if it becomes a factor, we probably have already lost the game. Next up is EDH fan-favorite Sol Ring. This solar doughnut is in every EDH deck for a reason. Believe it or not that is the end of our artificial mana rocks… let’s move on to the meat and potatoes of our early Uril game plan, green mana ramp.

Let me shock your mind for a quick second with a “god-draw” scenario that involves Cultivate or Kodama’s Reach. Turn 1 play Mana Crypt and Forest. Cast Cultivate putting a Plains onto the battlefield and a Mountain in our hand. Turn 2 play our Mountain and cast our General… Yes, Uril on Turn 2! With the right auras, we could win a 1v1 matchup on turn 3. Heck ya. Now its time for some down-home mana cookin’. We need to be able to color fix and ramp in the early game with our ABUR and Ravnica duals. Farseek, Nature’s Lore and Three Visits brew up the land fetching by grabbing any dual land in our deck with land type Plains or Forest.

Trace of Abundance makes our list as our only mana-ramp aura in Uril, the Miststalker EDH. Some Uril builds rely heavily on other land auras for their ramp, however, in my meta I found myself on the losing end of a 2 for 1 by an opponent’s Acidic Slime, Wasteland or Strip Mine. Trace of Abundance, however, not only offers ramp, but also offers shroud to protect my land.

Cavern of Souls for Uril EDH

The Lands That Uril Calls Home

In order to get Uril out consistantly on turns 3-5, we need to ensure that our land resources are available and fixed. We run all 3 ABUR Duals (like Savannah) and all 3 Ravnica Shocklands (like Sacred Foundry) for their versatility and the fact that they can be found with our fetch lands and cards such as Farseek or Nature’s Lore. We also run all three “check lands” (or M10 lands) (like Rootbound Crag) that will come into play untapped if we control a Plains/Forest/Mountain).

Early game mana fixing is extremely important, therefore we run Onslaught and Zendikar fetch lands such as Windswept Heath that will give us immediate access to an Original Dual or Shockland. At one time I was a stickler for only including the three in-color fetches. That was before I came up a turn to late in a duel. Yep, hosed by the comes into play tapped scenario commonly occuring from Evolving Wilds and Terramorphic Expanse. I replaced these two budget fetch lands with Misty Rainforest and Verdant Catacombs to help Uril up his game in the competitive arena. Even thought it is a little slower than the rest, Krosan Verge is quite useful and can help fetch our duals in addition to providing some mana ramp.

Having a land that taps for all three of our general’s colors is quite delightful. Command Tower does this with “no questions asked”, while Jungle Shrine provides at the cost of entering the battlefield tapped. Mana Confluence and City of Brass cost us 1 life or point of damage to access all three colors which is usually irrelevant if we plan on winning in the early game. Reflecting Pool is a nice wildcard that taps for all 3 colors 90% of the time.

Finally, there are a handful of Utility Lands that can also provide benefits in a game of Commander for Uril. A newer addition to Uril’s property is Ancient Tomb. The tomb provides a Sol Ring type burst of ramp for the cost of two life. Khali Garden comes into play tapped and only produces green but the 0/1 Plant Token that comes with it can save Uril from a sacrifice effect. Contested Cliffs

Cavern of Souls

DUEL COMMANDER 1v1 – French Rules

I have played this deck in DUel Commander (French Rules). Here is my suggested changes to comply with the Banlist:

IN: Chromantic Lantern OUT: Sol Ring
IN: Rampant Growth OUT: Mana Crypt

Deck History

The problem with creating this deck is my overwhelming fault to put too many creatures into a deck. In earlier versions of this deck Uril had anywhere from 25 – 30 friends and the synergy with auras was missing. I actually shelved Uril for quite a few months due to frustration of what to cut from the deck.

After the release of Avacyn Restored, I considered replacing Uril with Sigarda, Host of Herons or take a complete detour and include blue with Rafiq of the Many or Bruna, Light of Alabaster as my general. Finally with some advice from my MTG friends and a refocused look on what I wanted this deck to accomplish, this version of my Uril, the Misstalker EDH Deck is complete. I have only played this deck once as of this recent update, but Uril & Friends 13.0 seems ready to hit the table for some tea and crumpets in our MTG circle.

Through the several dozen changes my Uril deck has underwent, I found that simply having utility creatures to be the best route. In the beginning I had a full blown Naya deck with fatties like Gisela, Blade of Goldnight, Rith, the Awakener and Krond the Dawn-Clad. My Naya build poured onto the battlefield like a cold cup of Aunt Jemima’s Maple Syrup. My next effort, I trimmed the fat and went with a variety of hexproof creatures such as Thrun, the Last Troll and Troll Ascetic. Hexproof creatures + auras were okay, but I always seemed to have a hand full of creatures in my hand and nothing to put on Uril or to remove threats. Then, I thought I had it all figured out and decided to go with a full blown enchantress package. Dang-it! I just couldn’t seem to get the enchantresses to create this card-drawing engine that some Uril players rave about. I finally realized that Uril was best left to do his job when he had a supporting cast to remove threats or help get him onto the battlefield or suited up for battle.

Change Log

Thought I would keep a changelog from here on out. This starts with June 2014.

IN: Brushland, OUT: Legion’s Initiative
IN: Misty Rainforest, OUT: Evolving Wilds
IN: Naya Panorama, OUT: Terramorphic Expanse

JUNE 1st, 2014
IN: Kodama’s Reach – OUT: Auramancer
IN: Mana Confluence – OUT: Naya Panorama
IN: Madcap Skills – OUT: Hyena Umbra
IN: Oblation – OUT: Selesnya Charm

IN: Bastion Protector – OUT: Aven Mindcensor
IN: Reclamation Sage – OUT: Harmonic Sliver
IN: Explore – OUT: Acidic Slime
IN: Angelic Gift – OUT: Griffin Guide
IN: Sylvan Scrying – OUT: Defense Grid
IN: Abeyance – OUT: Angelic Renewal
IN: Stonecloaker – OUT:


"Uril and Friends 13.0"

General (1)
Planeswalkers (1)
Creatures (15)
Instants & Sorceries (17)
Auras for Uril (17)
Global Enchantments (4)
Mana Ramp (8)
Lands (37)



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  1. Added Sol Ring – Removed Wild Growth
    Added Academy Rector – Removed Nomad Mythmaker
    Added Path to Exile – Removed Condemn
    Added Eladarmri’s Call – Removed Utopia Sprawl
    Added Three Dreams – Removed Mage Slayer
    Added Oversoul of Dusk – Removed Wurmcoil Engine
    Added Arid Mesa – Removed Plains
    Added Vesuva – Removed Serra’s Sanctum
    Added Regrowth – Removed Daybreak Coronet
    Added Saffi Eriksdotter – Removed Mesa Enchantress
    Added Gisela, Blade of Goldnight – Removed Verduran Enchantress
    Added Triclopean Sight – Removed Lignify

  2. Removed a ton of stuff…. Added a ton of stuff. ๐Ÿ™‚

  3. Changelog for Uril, the Miststalker EDH
    IN: Flametounge Kavu OUT: Soltari Guerillas
    IN: Dauntless Escort OUT: Oversoul of Dusk
    IN: Austere Command OUT: Cataclysm
    IN: Orim’s Chant OUT: Plains
    IN: Gaea’s Embrace OUT: Eldrazi Conscription
    IN: Dawn Charm OUT: Privileged Position

    • Eviston Borges on March 12, 2013 at 7:24 pm
    • Reply


    What you think about Nomad Mythmaker in this deck?

  4. Hey there… thank you for the comment on my Uril EDH build. I am in the process of writing a primer for this EDH deck, so please check back again soon. ๐Ÿ™‚

    When I first created this deck, Nomad Mythmaker used to be in it. Unfortunately, I found that he was too slow and usually ended up being a dead card in my hand most of the time… Here’s why…

    Uril & Friends is intended to do one thing… slight mana ramp and get Uril out as soon as possible. Next turn, attach an aura or two and begin the winning process. Since Uril can usually win the game with just 1 or 2 auras on him I try to not over-extend and put too many auras on him. That way, if he is moved back into the command zone, I still have an aura or two in my hand that I can use.

    My decklist includes a number of graveyard recursion effects such as Eternal Witness, Naya Charm, Regrowth and Sun Titan that can get auras back to my hand. I can also use cards like Enlightened Tutor or Idyllic Tutor to search my library for new auras.

    So… long story short, lol, with the ability to get auras from my graveyard, search my library for new ones, or just not over-extend, Nomad Mythmaker usually ended up being irrelevant in my matchups.

    Thanx again for the comment!

    • Eviston Borges on March 14, 2013 at 10:44 pm
    • Reply

    My only suggestions is:
    IN: Contested Cliffs OUT: Any land ( Uril + Cliffs = clean way )

    I like Thrun, the Last Troll to “plan B”.

    Have a nice day!

    1. Great suggestion on Contested Cliffs… I am going to pick one up and give it a try!

      I am also a fan of Thrun, the Last Troll – in fact, he was in this deck before… Maybe I will revisit his role in this deck – especially if my meta begins to show more tints of Blue…

      Thanx again for the feedback!

    • Eviston Borges on March 16, 2013 at 10:42 am
    • Reply

    I’m here again lol

    IN: Ethereal Armor OUT:Hyena Umbra
    IN: Sunhome, fortress of the Legion OUT: Trace of Abundance
    IN: Decimate OUT: Orimโ€™s Chant
    IN: Divine Reckoning OUT: Grand Abolisher
    maybe IN: Daybreak Coronet OUT: Behemoth Sledge

    I like Land Tax + Empyrial Armor. But i need to test.

    1. Hi again Eviston,

      Once again, I appreciate the feedback… Honestly, I am a fan of Hyena Umbra more for the Totem Armor and the low casting cost rather than the +1/+1 and First Strike. I have thought about Ethereal Armor and may consider it a replacement for Ancestral Mask. More play testing and scrutiny on the Mask will help me with my decision.

      Trace of Abundance is an amazing land aura… It helps me color-fix, mana ramp, and protect one of my color sources from Acidic Slime or Strip Mine… both of which are rampant in my meta. I am, however, considering a couple more colorless utility lands in addition but am always afraid of getting color-hosed. Currently I only run Yavimaya Hollow, but may consider Sunhome, Fortress of the Legion if I feel my mana base is stable enough for another colorless mana producer.

      Orim’s Chant is a fantastic card and I encourage you to give it a try! ๐Ÿ™‚ Opponents simply do not expect it from a Uril deck. I have used it on my opponent’s turn to keep them from attacking and casting game-winning spells and on my turn to protect casting Uril or my game winning enchantments. The problem with Decimate is two things… 1) It’s sorcery speed 2GR and 2) you have to have a target for all 4 permanents that Decimate targets (even if that target is yours) or you cannot cast it.

      Divine Reckoning seems like an interesting choice… a mini-Cataclysm. I may consider this. Grand Abolisher is worth his weight… This guy ensures that I am able to cast auras on Uril during my turn with no interference from any opponent. Grand Abolisher is also a solid defense against counterspells… Another card I highly recommend that you try if you have a lot of Blue in your meta.

      Regarding Daybreak Coronet… some players have great luck with this card and some don’t. I used to run it in Uril but found that 50% of the time I didn’t have a legal target. This aura is money when it works correctly but a real downer if the situation isn’t right.

      Behemoth Sledge has currently been replaced by Sunforger so I can have access to my Red/White Instants such as Boros Charm, but am currently second-guessing running any equipment at all.

      Let me know how Land Tax + Empyrial Armor work out for ya! Again, thanx for the comments and check back soon when I change this page to a Uril, the Miststalker Primer!

    • Tucker Fife on April 27, 2013 at 8:39 pm
    • Reply

    Hey Im corrently making an EDH deck with Uril as my commander and I was wondering why you didnt add Godsire as Godsire seems to be a big part of my prospective commander deck.

    1. Hi Tucker, thank you for visiting MTGCasualPlay.com.

      Unfortunately, in my Uril EDH Build, Godsire does not fit. This version of Uril is a Voltron 1v1 build, where the main focus of the deck is to get Uril on the table and deliver 21 general damage ASAP. All other creatures in this deck are for utility. By the time I would be able to cast Godsire, the game should be about over.

      I am sure Godsire would be fun in a different Uril strategy, or better yet, in a Mayael the Anima EDH deck.

      Feel free to post any other ideas, comment or questions you may have. Also, I will be releasing my updated Uril Primer (strategy guide) very soon so please visit this site again soon as I go into detail about my card selections.

    • Eviston Borges on May 3, 2013 at 9:36 pm
    • Reply


    Good explanation.

    Land Tax = mana fix, more +1+1 for empyrial armor.

    I think Holy Mantle is better then Gaeaโ€™s Embrace because Uril becomes a “shadow”.

    If you use sunforger, maybe you could test chaos warp and oblation in your list. These cards are amazing against other generals.

    1. Hi Eviston,

      Thanx again for your comments and feedback! As you can see above, I have published my Uril Strategy guide and updated my decklist. I have a little bit more to complete, but wanted to at least get the bulk of this Primer online.

      As you can see by the decklist above, I have taken your suggestions and put them into “Uril & Friends 13.0”. Now included are Holy Mantle and Contested Cliffs. I will be playtesting these new additions for the next couple of months.

      Also, I took out Sunforger, added Mana Crypt instead of Land Tax and will contemplate Chaos Warp… however, I think I like your alternate suggestion of Oblation (already one of my favorite cards, and cannot believe it’s not in here.)

      Anyway, thanx again and hope you enjoy the mega-Uril-Primer!

    • Eviston Borges on May 13, 2013 at 8:30 pm
    • Reply

    Great Job!

    My suggestions:

    out: Seal of Primordium in: Aura of Silence
    out: Stoneforge Mystic in: Umbra Mystic

    Stonecloaker maybe good in your deck because of synergy with Auramancer, Eternal Witness, Harmonic Sliver, Solemn Simulacrum, Totem-Guide Hartebeest, Acidic Slime and Sun Titan.

    1. Hi Eviston!

      Sorry for the delay in my answers, but let’s take a look at your recommendations…

      The reason I am running Seal of Primordium over Aura of Silence is a few reasons, but primarily because it fills a 2 drop slot. Goal is to have Seal of Primordium on the table early to make our opponent second-guess casting their enchantments/artifacts or to blow up their Sol Ring / Mana Rock on turn 2. I am really digging the cheap artifact/enchantment hate provided by the Seal. Unfortunately, Aura of Silence costs double :symw: :symw: and is just a turn slower. Plus, we are not too worried about taxing their spells in the early game, but more concentrated on casting Uril and removing threats.

      Umbra Mystic just never worked for me. Though I definitely encourage other Uril players to give it a try to see if it works for them. Umbra Mystic can turn out to be a dead card more-so than the other utility creatures I currently run.

      You are very correct on the Stonecloaker synergy with my current list of utility creatures. Stonecloaker can also save Uril from a Terminus or having his Commander Tax increased. I will keep this gargoyle in mind and give him a try if I start seeing an increased need for his ability.

    • Eviston Borges on May 13, 2013 at 8:43 pm
    • Reply

    .. or put the kit: Stoneforge Mystic + Sword of Feast and Famine + Mage Slayer.

    Mage Slayer + ( Boros Charm or Rune of the Deus or Battle Mastery ) == “Triple strike”, lol.
    Mage Slayer + ( Spirit Mantle or Unquestioned Authority or Holy Mantle ) == “Pseudo Double Strike”

    1. Hi again Eviston,

      Hopefully you have had time to rebrowse my updated Uril, the Miststalker 1v1 EDH Primer. As you can see, I have removed all equipment and Stoneforge Mystic from my decklist:

      Stoneforge Mystic, Sword of Feast and Famine, and Aggravated Assault. The Sword of Feast and Famine (or Bear Umbra) + Aggravated Assault infinite attack phases never, ever worked for me. Not even in multi-player. ๐Ÿ™ Could be just because of my bad luck.

      I also tried Mage Slayer at one point and decided to cut it for more auras. It just seemed clunky casting equipment one turn then spending mana to equip on the next turn.

      Most of my changes here revolved around the fact that I wanted to concentrate on Uril being primarily 1v1 competitive EDH. I felt that to be competitive, my early turns needed to concentrate on removal, protection and ramp until I cast Uril.

      However, if I were to play Uril mainly in multi-player, I would most likely put Stoneforge Mystic and a few equipments (like the ones you mentioned) back in the deck.

    • Brotherhope on August 19, 2013 at 8:50 pm
    • Reply

    How do you deal with a sacrificing EDH deck?

      • Brotherhope on August 19, 2013 at 10:49 pm
      • Reply

      I do see where you have card that say prevent Sac. Nvm

    1. Ah, I see that you have already answered your own question. Very good. ๐Ÿ™‚

      Just to “recap” our sacrifice prevention. Our first line of defense versus sacrifice effects are Saffi Eriksdotter and Angelic Renewal. Of course our smaller utility creatures already on the battlefield can serve as fodder as well.

      We can also use Legion’s Initiative and Flickerform to skirt around edict-effects.

      Creature wise, my build has Sigarda, Host of Herons to stop sac-effects outright… plus she is hexproof!

      Not in my list are Tajuru Preserver and Fists of Ironwood. If my meta was heavy on sacrifice effects, I would substitute these two cards in for more edict-like protection.

      Feel free to ask any other questions!

        • Brotherhope on August 20, 2013 at 8:15 pm
        • Reply

        Thanks pal, Ya my Brother runs a very heavy Green/Black Sac deck that I just can’t beat, I came across your Uril deck and really wanted to build it. I’ll be running your Same exact build with a side board of card of my own choosing to switch in and out. I’m looking to build a deck to compete with all conditions with absolutely no broken C-C-Combo barkers because as cool as the broken combos are I like to run a deck that competitive not broken.

          • Brotherhope on August 20, 2013 at 8:20 pm
          • Reply

          Any tips with this deck? I have read everything once on your blog about to read it again. And thanks for putting the time in all this you made my deck building so much faster. It takes me weeks or even months to come up with deck concepts.

            • Wally D. on August 26, 2013 at 3:07 pm

            In your situation, your main strategy should be to get your “anti-sacrifice” effects in place. This would include tutoring for Tajuru Preserver or Sigarda, Host of Herons as soon as possible. Other important pieces to have in place could be producing tokens with Garruk Wildspeaker or Fists of Ironwood.

            By the way… Angelic Renewal + Sun Titan will give you an infinite sacrifice loop. Sacrificing the Angelic Renewal to bring back Sun Titan… Then when Sun Titan comes back into play bring back Angelic Renewal.

            Another anti-sacrifice aura to have handy would be Flickerform and simply keep :mana2: :symw: :symw: available.

            Hope this helps and good luck!

        1. Please keep me updated on your battles! Would love to hear if this primer/strategy guide helped even your matchups versus your brother… Good Luck!

            • Brotherhope on August 26, 2013 at 4:48 pm

            This deck has allowed me to competitively compete with him now. We went 2 for 1 last night. I’m now having an issue with blue counter heavy decks.

            • Wally D. on August 27, 2013 at 8:34 am

            Good to hear on the rise in competition! I hear ya on the Counterspell issue. I was dominating with Uril the other day at my local game shop until I ran into Edric, Spymaster of Trest and a fountain of counterspells.

            Currently our main defense against counters is to get card]Grand Abolisher[/card] or Cavern of Souls into play. Our other “anti-counter” methods would come in the form of Orim’s Chant and Silence. I was able to Orim’s Chant the Edric player on one turn and, needless to say, he was very “surprised” to see a Uril deck with that card. ๐Ÿ™‚

            I am currently considering adding Expedition Map (to Fetch Cavern of Souls) and/or Worldly Tutor (to Fetch Grand Abolisher). New cards I am considering to help Uril with counterspells, but not sure what to replace, would be City of Solitude, Defense Grid and/or Vexing Shusher.

            • Brotherhope on August 30, 2013 at 5:37 pm

            Expedition Map Map is a wonderful Idea! I have 1 laying around at the house I’m going to find room for it. Have you thought about replacing Totem-Guide Hartebeest with Auratouched Mage for 1 more colorless cost allows you to tutor an aura and also attach it to the creature or if something remove the creature you can put the Aura in your hand. I’m currently running the Eldrazi Conscription combo with it. And wow I love the counter spell Idea’s.

            • Brotherhope on August 30, 2013 at 5:49 pm

            Brother that Silence has won me 2 Games I just need to pick up Orimโ€™s Chant now and I need to replace Primeval bounty amazing card for this deck btw but not sure if its making that much of an impact. and A green card that allows me to look at the top of my library and ifs a land put it into play then draw a card not sure what the cards name is” deck thinner “not really needed”. More or less minus some land and a couple cards you have in your deck. I’m running the same deck.

            • Brotherhope on August 30, 2013 at 10:57 pm

            Can you explain Garruk Wildspeaker and why you choose him over Garruk, Primal Hunter, Garruk Relentless / Garruk, the Veil-Cursed or Elspeth, Knight-Errant.

            • Wally D. on August 31, 2013 at 12:58 pm

            RE: Expedition Map… Yep, I need to find a place to add mine as well. Cavern of Souls is extremely important versus Spell Crumple and other counterspells.

            RE: Auratouched Mage.. Currently I run Totem-Guide Hartebeest simply to be able to have another tutor for an aura (card advantage). I have actually ran Auratouched Mage before (and Eldrazi Conscription) but eventually removed them both 1) since I want my auras on Uril and 2) Eldrazi Conscription was an expensive aura. I do keep these cards in the back of my mind, however, and may try them out again sometime in the future. Not only that, but Annihalator auras are good times!

            RE: Silence. Awesome! Glad it is winning you games! It is hilarious to see how surprised people get when you cast Silence or Orim’s Chant. They are simply not expecting that element of control from a Voltron deck. My absolute favorite is when an opponent gets a little “cocky” and tells me that he is going to win on his next turn. Then during his upkeep… Silence. Priceless.

            RE: Primeval Bounty is definitely an awesome card. I have just bought a copy to put in my Sliver Legion EDH Deck. Depending on how well I like it there, I may consider it for Uril, but just not sure if it fits my aura/Voltron playstyle.

            RE: Awesome that you are running the same deck… Please keep me updated on what works and doesn’t work for you. I am always interested in trying out different things. ๐Ÿ™‚

            RE: Garruk Wildspeaker. Actually, we cannot run Garruk Relentless because he has BLACK on the other side. ๐Ÿ™ Anyway, I run Wildspeaker for three reasons… 1) Only cost 4. 2) Can create a Beast token to combat Sacrifice effects and 3) Can help me cast Uril by untapping two lands if I am stuck at 4 lands.

            Great questions and comments! Keep me updated on your playtesting!

            • Brotherhope on September 1, 2013 at 1:06 pm

            Ok, I played an 8 player multiplier game put in expedition map and removed Into the Wilds was unable to fine Orimโ€™s Chant before every one arrived at my house last Night and took control of the field by turn 7. Hand draw ring sol ring 3, expedition map and eldrazi conscript. turn 2 set up Uril so he could not be countered and ya Shield of the Oversoul Game over in a nut shelI one shot every one Uril ended up being I think a 25/25 indestructible flying, trample,life link and flicker and hexproof come at me bro card. The sheer power Uril can become so fast is amazing. Wow I’m having a lot of fun with this deck pal. Looking forward to Theros to see what that set is going to offer Uril. I could not agree with you more about EDH and how its always evolving. I’ll keep posting my games and what I come across.

            • Brotherhope on September 1, 2013 at 1:09 pm

            After that Game I did not Win another because will every one focused me after that ๐Ÿ˜‰ and I got a couple bad draws When 4 people had to roll. Only played about 4 games to to the mount of people I had over. But man what an amazing deck pal.

            • Brotherhope on September 1, 2013 at 1:16 pm

            Wow typos.. I just woke up ^_^

            When 4 people droped it got better but they still gunned after me and I had really bad draws. But all in all BOOM head shit I’m liking the deck almost as much as I like the first EDH deck I ever built. Heavy counter bounce back discard hand black/blue deck.

            Edit: Only played about 4 games due to the amount of people I had over. But man what an amazing deck pal.

            • Brotherhope on September 1, 2013 at 1:17 pm


            • Wally D. on September 4, 2013 at 9:16 am

            Wow! Great EDH stories. Once again, I am glad that this Uril build is working great for you. ๐Ÿ™‚ Definitely expect to be the target now that your friends know what kind of nastiness Uril can bring to the table. Something about a 25/25 indestructible flying, trample,life link and flickering and hexproof one-shot Voltron General that people just don’t like, lol.

    • Geoff on August 23, 2013 at 11:26 am
    • Reply

    Have you considered Miraculous Recovery and the like? I play EDH only in multiplayer, and I find it’s great to be able to get Uril back without paying the extra (2) per casting, at instant speed. I also use Scout’s Warning and Savage Summons to pop him out just before my turn starts. In this way, I have an Uril who is not summoning sick, untapped mana for auras, and a surprised opponent. Hopefully, this will result in death.

    Again, though, this is partially because of the fact that I play multiplayer, where sweeps are bound to happen and I have to plan on Uril dying from time to time. Nice article!

    1. Hi Geoff! Thank you for taking the time to browse my Uril, EDH article. ๐Ÿ™‚

      I have not considered Miraculous Recovery for my 1v1 Uril EDH Deck. However, I do like the “tricksies” that you use in Multiplayer to utilize Miraculous Recovery to get Uril back on the board.

      Currently I use the following methods to combat Wrath Effects in 1v1.
      Saffi Eriksdotter or Angelic Renewal. Let Uril go to Graveyard and bounce right back.
      Legion’s Initiative and Flickerform to flicker Uril out of danger.
      Boros Charm and Dauntless Escort to make him indestructible.
      Dawn Charm and Auras with Totem Armor for regeneration like effects.

      Thanx again for visiting MTGCasualPlay.com and feel free to post further comments or questions!

  5. Awesome write up on this build!! Thank you for putting that sort of time into it!

    With M14 out and about now how about:
    Indestructibility 1W 3 colorless – Indestructable… More expensive but saves from the wraths and board wipes.

    Trollhide 1G 2 colorless – +2/+2 and ability to regen

    1. Thank you Derek. I am glad that there are so many Uril players enjoying this strategy guide. ๐Ÿ™‚

      I have actually ran Indestructibility before. The problem with auras like Indestructibility and Troll Hide is that they do not give evasion. For the same converted mana cost we could add Gaea’s Cradle or Serra’s Blessing to give Uril Trample or Flying. The only non-evasion aura I really like is Battle Mastery – in fact, I recently replaced Snake Umbra with Vow of Wildness because I lost a recent 1v1 matchup versus Edric where I could not get through chump blockers.

      As far as saving from wraths and board wipes, we have plenty of other totem armors, Saffi-effects and indestructibility in the form of Shield of Oversoul.

      Thanx again for visiting my website. Feel free to question or comment any time!

    • Gelba on October 21, 2013 at 9:48 am
    • Reply


    Congratulations, great article

    According to you, there are Theros cards that can enter in this deck?

    I usually use Ethereal Armor and I think Chained to the Rocks and Gift of Immortality are great enchantment.

    Sylvan Caryatid for me one of the best mana fix and ramp.

    Fleecemane Lion is a good creature for Plan B

    Bye and thanks

    1. Hi Gelba,

      Thank you for taking the time to read my Uril the Miststalker 1v1 Primer.

      I have not yet added cards from Theros yet (mainly because I have not had time to play Uril since the release of the new set). One card that does stick out from this block, however, is Messenger’s Speed. Fans of Instill Energy may want to give this card a try. Myself, I will not be giving it an auto-playtest, but will remember it’s available and contemplate it’s inclusion in future battles.

      Most of my ramp is either artifact mana or land ramp (like Farseek) and I have usually steered clear of mana dorks due to board wipes. That being said, I really do like Sylvan Caryatid because he is hexproof and could be used if we face sacrifice effects, so I may eventually playtest him.

      I try to limit the amount of auras in my deck that do not offer some sort of evasion (like Flying, Trample, etc.). Ethereal Armor falls into this category by not allowing Uril to get through enemy defenses and is easily chump-blocked. Honestly, I would rather run Messenger’s Speed than Ethereal Armor.

      Chained to the Rocks is definitely an interesting piece of removal. Let me know how this works out for you!

      I like Totem Armor better than Gift of Immortality because I still get to keep all other auras attached to Uril.

      Unfortunately, Fleecemane Lion is not even on my radar since Sigarda, Host of Herons, Sun Titan, and Kor Spiritdancer already fill my “Plan B”.

      Thanx again for your feedback and let me know how the new cards work for you in your version of Uril!

    • edison on October 30, 2013 at 7:18 am
    • Reply

    Dude awesome article. This would serve as my blue print since starting my Uril deck. So going with unli attack with aggravated assault is not that reliable huh? And with just a few artifact ramp does Uril show up ussually turn 5? I have 6 mana rocks and still Uril doesnt come to play consitently by turn 4. And lastly why no kodamas reach and cultivate? More power! ๐Ÿ™‚

    1. Hi Edison, welcome to MTGCasualPlay.com and thank you for commenting on my Uril, the Miststalker EDH article! ๐Ÿ™‚

      Yes, in 1v1 play, extra attack phases are not reliable. With this Uril build, we like to have already won the game by turn 5, 6 or 7. I have tried the whole Aggravated Assault + Sword of Feast and Famine/Bear Umbra before and it never came together. However, if you are playing in a multi-player, casual environment, then I would encourage you to give it a try, it could be fun!

      Shamefully, I was missing my 3 ramp spells from my decklist Nature’s Lore, Farseek, and Cultivate. I have fixed the list above and added these to “Mana Ramp”.

      So now we have 3 mana rocks, 3 mana ramp spells (Cultivate, etc), 3 mana ramp creatures (Wood Elves, Solemn, and Sakura-Tribe Elder), Trace of Abundance and Krosan Verge for a total of 11 ways to get Uril out a turn faster.

      With my current decklist, Uril is almost always out on turn 4. On good days he can be out on turn 3 and the occasional bad day turn 5. My best yet was a turn 2 Uril fueled by Mana Crypt + Cultivate turn 1. Even though it is expensive $$-wise, Mana Crypt and Sol Ring are must-haves for getting Uril out early.

      Feel free to leave more thoughts and comments and visit again soon! Good luck with your Uril the Miststalker EDH deck!

    • edison on October 31, 2013 at 6:28 am
    • Reply

    You bet! Cant wait for your next article and any updates for Uril. (y)

    • edison on November 9, 2013 at 5:01 am
    • Reply

    Hey man hows it goin? What yah think of Gift of Immortality?

    1. Hi edison, welcome back!

      Doing great. Was able to play Uril in a 1v1 tournament at my LGS this week and went 3-0 taking out Nekusar, the Mindrazer, Prime Speaker Zegana, and Grand Arbiter Augustin IV. In my last 4 visits tournament plays, Uril has garnished a 10-2 record and won me quite a few booster packs. ๐Ÿ™‚

      I have not tried Gift of Immortality yet. My primary reasons are that it does not have evasion and I already have ways to deal with wrath effects such as Totem Armor and Angelic Renewal type effects. However, I could definitely see including it in metas that have a lot of Diabolic Edict type effects. I do think it is a great card and have included my copy in my Lavinia of the Tenth EDH deck to abuse ETB effects. ๐Ÿ™‚

        • edison on November 17, 2013 at 8:23 pm
        • Reply

        Got creamed the other day against a Zur, the enchanter deck. Any tips against other voltron decks since we dont have spells to make them sac. I wanna get back at the Zur player bad. Hahahaha.

        1. Ah, Zur is giving you fits? Luckily for me, I have only played against Zur once, and that was in a game of two-headed giant. During that game, he locked my Uril out with Nevermore which is the reason that I run Krosan Grip in my decklist today. This is also why I like putting Seal of Primordium down on turn 2 (so it cannot be countered or dealt with and is there for me when I need enchantment/artifact removal later)
          What was it that Zur was doing that kept you down?

            • edison on November 18, 2013 at 10:40 pm

            He got me good on Prison Term. After he attacked he tutored for PT and put it on Mr. Beasto saying he did not target Uril so its a legal play. I thought Whoah!! I asked and the people around me told me thats legal. Is that even true? Just got into EDH so not really familiar with all the decks and tricks. So long story short, didnt get enchantment removal soon enough so Zur got big in no time. Dying to exact my revenge! Need advice! hahahaha.

            • Wally D. on November 19, 2013 at 8:20 am

            Ouch, yep, that was a legal play. Like I said, I haven’t run into Zur but the one time, thank-goodness. Now then, here are some ideas to choose from. In addition to the Krosan Grip and Seal of Primordium I mentioned earlier, you could also add Aura of Silence or Seal of Cleansing. Getting the Seals on the battlefield just waiting to be used will make any player second guess their strategy and you don’t have to worry about leaving mana open or playing around counterspells.

            If you need exile effects Return to Dust.

            You could also add Soltari Visionary to pop an enchantment every turn (however if there are a lot of steal effects in your meta, be careful with this guy, you don’t want him used against you). Aven Mindcensor would be another good idea so he can only search the top 4 cards of his library when Zur attacks.

            You could also include your own Prison Term or cards like Lignify, Temporal Isolation, or Darksteel Mutation that keeps Zur on the battlefield but doesn’t allow him to attack.

            Flickering Ward could be used naming white. We also have access to Nevermore.

            Other than that, I would recommend you run every tutor I have listed above. Being able to Green Sun’s Zenith for Harmonic Sliver has saved my ass quite a few times.

            You may want to swap out Garruk for Ajani Vengeant who can keep Zur tapped down after his initial attack.

            We still have plenty of ways to help with our current list, like activating Legion’s Initiative. Also, don’t be afraid to use Beast Within or Swords to Plowshares on Uril if it gets him out of a jam.

            We can beat him! Keep me updated. ๐Ÿ™‚

            • edison on November 19, 2013 at 9:25 am

            Thanks. Was thinking of Wing Shards but good luck if it gets through the counter wall. Anyway its has storm so maybe I could cast something before Wing Shards. Yup i got every tutor and even got Wear/Tear it just didnt show up. Oh well charge it to experience I guess. I’ll keep you posted my friend. Thanks again. ๐Ÿ˜€

    • edison on November 9, 2013 at 7:05 pm
    • Reply

    Hahahaha! Nice to hear your wrecking things up with our favorite beast. ๐Ÿ™‚ Lemme know if it works out with immortality. More power sir.

    • Totoro on December 3, 2013 at 2:52 am
    • Reply

    Aloha from Hawaii!

    I’ve recently stumbled onto this article and have enjoyed reading it immensely. I was curious if a revised deck list can be included in the main article so I can keep track of the numerous changes made so far.

    1. Well Aloha Totoro… since “Winter is Coming” I can truly say I wish I was headed to Hawaii soon, lol.

      Thank you for reading my Uril 1v1 article and leaving your comment. The decklist above is current with what I am playing. Although the article/Primer itself does need to be updated (Hoping to do that soon ๐Ÿ™‚ )

      As far as my current deck goes, I am contemplating the use of Vexing Shusher and/or City of Solitude due to more counterspells arriving in my meta.

      Feel free to comment anytime and thanx again for visiting MTGCasualPlay.com!

        • Edison on December 4, 2013 at 8:16 pm
        • Reply

        Which one to take out if we use both shusher and city? ๐Ÿ™‚

        1. Wow, substitutions are always so hard for me. After some pondering I would probably have to say:

          IN: Vexing Shusher, OUT: Totem-Guide Hartebeest.
          IN: City of Solitude well maybe, maybe not. If so then, OUT: Legion’s Initiative

          I may try the switch for a while. The Reason I don’t like City of Solitude, however, is because it shuts down our Flickerform, Charms, and a lot of our other tricks. Reconsidering… I may go with Defense Grid or reinsert Aurelia’s Fury instead.

        • Totoro on December 7, 2013 at 1:17 am
        • Reply

        Thanks for the feedback, sir. After looking at your deck list a bit further, I have most of the cards what to tweak my own Uril deck so that it works more long your lines, but I have decided to make the following substitutions:

        IN: Grasslands, OUT: Mana Vault (which I can’t afford anyways).
        IN: Mountain Valley, OUT: Marsh Flats.

        Sure it slows the deck down, but here’s my reasoning. Your deck list has Krosan Verge in it, which is pretty much the same card. However, in addition to the 2 colorless mana activation cost, the lands that it searches for enter the battlefield tapped, whereas the lands that Grasslands and Mountain Valley search for enter the the battlefield untapped. And if you have Chromatic Lantern on the field, you can either tap them for mana or search.

        Will continue to follow this article and see how things develop.

        Aloha for now!

          • Totoro on December 7, 2013 at 1:25 am
          • Reply

          Sorry. I meant Mana CRYPT instead of Vault.

    • James Kamakahi on January 5, 2014 at 12:45 pm
    • Reply

    Aloha from Hawaii!

    I’m just curious to see his this deck has been faring.

    1. Aloha James, welcome back!

      You will be glad to know that Hawaii is the place to be. Our temperatures here in Illinois are below zero, we had a high of -8 degrees Farenheit yesterday, with wind chills in the -40 degree range. Yep, it’s cold.

      Anyway, I am planning a small tournament report on Uril within the next day or two. I have converted this deck to a 1v1 Duel Commander French Build to play a few events at my LGS (Only had to remove Sol Ring and Mana Crypt) and my first outing was kind of meh as I went 2-1-1 for the night.

      Faced Zur, Animar, Karador and Llawan, Cephalid Empress. I will be playing another 1v1 tournament tomorrow so will include the good and the bad from both events.

      The decklist above is current, and here are my most recent substitutions:

      IN: Aven Mindcensor, OUT: Totem-Guide Hartebeest
      IN: Vexing Shusher, OUT: Solemn Simulacrum
      IN: Three Visits, OUT: Chromatic Lantern
      IN: Fists of the Ironwood, OUT: Canopy Cover

      1V1 Substitutions
      IN: Kodamaโ€™s Reach, OUT: Sol Ring
      IN: Rampant Growth, OUT: Mana Crypt

      More to come soon!

    • Edison on January 7, 2014 at 6:41 pm
    • Reply

    Hey guys whats krackalackin? Just wanted to share my updates too, noticed that shusher made the cut here. Since my playgroup “hated” the Uril deck and crammed every sac card they could find. A friend suggested to switch from Uril to Sigarda to negate the sac effect and have flying right away. Shell is still the same (aura voltron) and to my surprise it was very consistent. Immune to Eldrazi cards too! Won a couple of small 1v1 and multiplayer tournaments and kept Sigarda up to now. The 3 turn clock is not too shabby (if equipped with a +2 aura or a Battle Mastery). Thank you Nick for posting this deck list my EDH career is shining bright. Hahahaha. More Power guys!

    1. Hello again Edison! Thank you for stopping by again with your updates. ๐Ÿ™‚ I can definitely see where the switch from Uril to Sigarda was a wise decision giving your meta. I have considered this in the past, but still choose to favor Uril (Although Sigarda is in my Uril list).

      BTW… I will be posting a 1v1 Dual Commander tournament report soon… AND Updating my entire Primer with the new cards that seem to be working well. ๐Ÿ™‚

    • James Kamakahi on January 9, 2014 at 12:44 pm
    • Reply

    Aloha from Hawaii!

    It’s nice to see that people are still following this deck/article.

    While working on my version of the deck, I decided to substitute Harmonic Sliver with Seal of Cleansing instead. My reasoning: Sure, Harmonic Sliver is a creature and block fodder, but Seal of Cleansing is better for eliminating enchantments/artifacts.

    Another addition is Terminus, which helps against creature-heavy EDH decks. Just make sure you don’t cast it with Uril on the battlefield. If you have to, I make sure he’s enchanted with Flickerform.

    Another question: Have you ever tried this deck in pod play? And if so, how successful has it been?

    1. Aloha again my friend.

      Yes, I definitely want to thank everyone for continuing to follow my article. Yay! Within the next week or two I fully plan my first Uril tournament report AND update the entire primer with the new cards. Yay again!

      Anyway, after my 1v1 matches last night, I was reassured that Enchantment/Artifact Hate is extremely important in Uril. I have also thought about squeezing in Seal of Cleansing in addition to it’s twin cousin Seal of Primordium.

      In Harmonic Sliver‘s defense, I often find him the target of my Green Sun’s Zenith or Eladamri’s Call when I am in need of removal. He also doubles as sacrificial fodder to a Liliana of the Veil keeping Uril on the Board.

      I have also thought about more mass removal, so please update me on how well Terminus works for you.

      I have done some Pod Play in the past with Uril. Honestly, unless Zur, Kaalia or GAAIV are in the same pod, Uril is usually the target for all players. ๐Ÿ™

      Where Uril does shine, however, is in Two-Headed Giant… getting paired with a control player to back us up with counterspells is good times!

    • James Kamakahi on January 13, 2014 at 3:08 am
    • Reply

    Aloha once again!

    Sorry I couldn’t ring in earlier, but I’ve had a pretty hectic weekend.

    I agree that Harmonic Sliver is a useful creature, and I will consider it for my own build of the deck. I played a 1v1 game against a mono-green Omnath deck and I must say the result was quite close. I’m looking forward to playing when the deck is completed!

    I have also continued my consideration for suitable replacements for Mana Crypt, since I personally cannot afford it. Since my resultant build is turning out to be a bit slower than yours (mostly due to the fact that I play on a budget and I cannot afford the good sac-lands like Windswept Heath), I settled on Worn Powerstone, an old favorite of mine from the Urza’s block. Sure it’s a turn slower than the Crypt, but I don’t take a chance on losing three life each upkeep, especially in games where life total makes a huge difference.

    I also looked at the land lineup for this deck, and for my version I’m considering switching out Exotic Orchard for Grand Coliseum from the Odyssey Block. Sure it enters the battlefield tapped but at its core it’s a City of Brass that you can also tap for colorless mana. I’ve also looked at Gemstone Mine as another land I could include, but I like the “Vivid” lands (Crag, Grove & Meadow) from the Lorwyn Block a bit more.

    Well, that’s about it for now. I look forward to continuing this great exchange of info/ideas!

    P.S. Could someone tell me how to hyperlink cards in posts?

    1. Welcome back James! To Auto card on this website simply use the following: [card ]Exotic Orchard[/card ] (Without the space after “card”). Like so: Exotic Orchard.

      I feel your pain trying to play Uril on a budget. I have begun an online version and trying to mana fix and ramp is quite lackluster when I am used to my IRL build. Nevertheless, I am currently trying the fetch lands from Mirage (ie: Grasslands)]. In lieu of Mana Crypt I have turned to more green mana ramp such as Farseek and Kodama’s Reach.

      Keep us updated on your progress! Let’s get you a win vs Omnath!

    • James Kamakahi (Totoro) on January 13, 2014 at 11:13 pm
    • Reply

    Aloha once again!

    I have spent some time tweaking my deck today, and I was curious about Flagstones of Trokair being included in the main deck instead of Vesuva. Was this choice made purely as a response for land destruction? And if so, wouldn’t Crucible of Worlds be a better choice?

    Also, I am curious to hear your opinion on choices for a ten-card Sideboard.

    1. Hi James! Great Questions… here is my Rationale:
      Flagstones of Trokair is simply in there to take the place of 1 Plains in the event I run into land destruction. Since it enters the battlefield untapped and produces white, it was a “hmm, why not” kind of a decision. Flagstones takes the place of a Plains, which is an easy decision. Trying to find a place for Crucible of Worlds would be much harder for me to do. Although, it would allow for reuse of the 6 fetchlands in the deck.

      Vesuva: I ran this card for quite a while. I took it out because there were quite a few “clutch” times when I needed to draw a land, only to draw Vesuva and have it enter the battlefield tapped. With my current IRL version above, I no longer need Vesuva for mana fixing, therefore making it an easy cut. However, this land is still useful in Budget versions of Uril to get that copy of Command Tower or whatever land you may need at the moment.

      Ten Card Sideboard? Wow, I have never thought of that. I guess I would look at Removal (Creature/Artifact/Enchantment) and more ways to protect versus Sacrifice and Counter effects (currently my two biggest weaknesses). Not sure what cards tho.

      By the way, you are almost there on the auto card… I have fixed your above post so you can see how it is supposed to work. ๐Ÿ™‚

    • Totoro on January 17, 2014 at 1:37 am
    • Reply


    After giving it some thought, I’ve come up with a partial sideboard for my own build of Uril. To help things further, I might add (if I can afford it) Burning Wish & Golden Wish to the main deck.

    Crucible of Worlds – this card is to be employed against any deck with a land destruction scheme.

    Terminus – this card gives a much-needed dose of mass removal in the deck.

    Apocalypse – I think this card works quite well with Flickerform.

    That’s all I got for now. I’ll post more a bit later.

    • Totoro on January 21, 2014 at 2:09 am
    • Reply

    Aloha again!

    It’s been a busy weekend and I have some news on my own build of this deck, including a first-draft sideboard of ten cards for further consideration.

    After playing against some decks in my playgroup, I am now certain that Crucible of Worlds should be included in the sideboard. As expected, two of the decks that I played against (one of which had Borborygmos Enraged as its general) involved a land destruction scheme with the Crucible to speed along its recovery and (in the case of Borborygmos) into an effective damage-dealing engine.

    So as of now, a partial sideboard would feature the following cards, with both Burning Wish & Golden Wish in the main deck:

    Crucible of Worlds <– solid pick against decks with a land-destruction theme
    Nevinyrral's Disk <– It doesn't hurt to have more answers in the deck

    I also have considered some mass removal spells that could be fished for with Burning Wish:

    Wrath of God
    Rout <– A personal favorite of mine

    I also have several other decks in my own playgroup that are heavy into artifacts (including Memnarch, so I included a few other cards in the sideboard for a bit of extra artifact/enchantment hate:

    Seal of Cleansing
    Creeping Corrosion or Shatterstorm (or you can put BOTH in the deck)
    Calming Verse <– Although a bit more conditional than mass removal spells of the same type, I do like the fact that if cast correctly, your own enchantments will live. Might be useful against a Zur the Enchanter EDH deck.

    1. Seems to be a pretty decent sideboard. For artifact removal, you could also consider Vandalblast. And yes, pack as much hate as you can versus Zur and Sac effects. Good luck!

    • Totoro on January 27, 2014 at 4:04 pm
    • Reply

    Aloha once again!

    I’ve had an interesting weekend and after discussing with a few other players in my EDH playgroup, I have a few more card suggestions for your consideration.

    1. Sensei’s Divining Top: The absence of this card in the deck was a bit of a surprise to the others in my group. And to be honest, I had a hard time trying to explain why it WASN’T in the deck. Eventually, we worked out that your game environment probably leaned a bit more towards fast, aggro-based decks, so the inclusion of the top probably slowed things down. But, I’d like to hear your reasoning why this and other cards of its ilk (i.e., Mirri’s Guile, Scroll Rack) were left out.

    2. Vandalblast: I thank you for this suggestion for my sideboard. It was an interesting experience searching for it with a (proxy) Burning Wish and watching my opponent’s face fall as I sent his beloved artifacts to the graveyard.

    3. Staff of Nin: This card was suggested by my friend Aaron. At 6cc it’s a bit steep, but the benefits (drawing an extra card during your upkeep) and the ability to ping WEENIES) more than make up for it.

    5. Final Judgment: This should’ve been included in my first-draft sideboard, and it’s absolutely brutal against combo decks that utilize creatures of any type. I played a proxy of this against my friend’s Ezuri, Renegade Leader deck and after it resolved he had no choice but to scoop. Luckily, I was able to save Uril with Flickerform

    6. Gamble: This is the closest thing that red had to a tutor card for a LOOOONG time (at least until Burning Wish). This card should be in the deck.

    7. Maze of Ith or Mystifying Maze. I always try to include both of these cards in any EDH deck that I build. In fact, Mystifying Maze came quite in handy when used on my friend’s 30/30 Omnath, Locus of Mana. Seeing him lose all his accumulated mana during the declare attackers step was hilarious.

    Well, that’s about it for now. I look forward to further discussion!

    1. Wowzers… let’s see what you have here… How about this, I will reply to your card inquiries in a why/why not discussion format for my Uril deck. Here we go!

      Sensei’s Divining Top: Actually, I do run a card of it’s ilk. I run Sylvan Library. For voltron Uril the Sylvan Library is a two drop that I don’t have to sink any more mana into. Also, I have the option of paying 8 life to get two extra cards during my draw step. I can also use my fetch lands to get a shuffle effect after I stacked my top two cards with Sylvan Library. Don’t get me wrong, Top is a great card, but you still have to leave a mana open to use it and you don’t get the option of drawing extra cards like with Library. I only have room for one top-deck manipulation effect in my Uril build and Library wins hands-down.

      2) Vandalblast is a blast! glad you were able to use it destructively! ๐Ÿ™‚

      3) Staff of Nin. Exactly. At 6CC, this is steep. I am hoping to end the game on Turn 6.

      4) Final Judgment. I love Winds of Wrath and Austere Command as my primary boardwipes. If I needed to include another, I would probably resort to a 4CC wipe such as Day of Judgment. I prefer “destroy” type wraths vs exile/tuck because we can use Boros Charm or Totem Armor auras (in addition to Flickerform) to keep Uril on the table.

      Gamble: Most of my cards in-hand are important to me, that is why I don’t want to “Gamble” on losing one of them at random. I already run a good handful of Green and White tutors, (Eladamri’s Call, Enlightened Tutor, etc.) so I have no issues fetching artifacts, auras or creatures. ๐Ÿ™‚

      Maze of Ith/Mystifying Maze. With my Voltron build I am concentrating on attack, attack, attack and getting in 21 damage. I usually do this with little regards to my own life total and little worries about opponents attacking me. I would rather have Contested Cliffs or Yavimaya Hollow in the Utility Land slots.

      Keep in mind, however, that my deck is built for 1v1 (and two-headed giant) and works quite well. If you are playing multiplayer, chances are, you are going to be the target and not going to win very often in a 4 player + free-for-all. However, if you are playing multiplayer, you will at least take a couple opponents down before you’re gone.

      Great to hear from ya again!

    • Keanbeh on April 11, 2014 at 2:21 am
    • Reply

    Hey Wallyd, just wanted to thank you for a well written article and for inspiring my own multiplayer Uril deck (which has since become my favourite deck)

    Any updates for Born of the Gods and what do you think of the JOU spoilers thus far?

    Also, how has the deck been performing of late?

    Thank you and keep on smashing!

    1. Hi Keanbeh! Thank you for visiting MTGCasualPlay.com and posting on my Uril article. Welcome!

      Honestly, with regards to new cards for Uril, I have been a bit disappointed in the Theros block. I have not added anything yet from Born of the Gods, but have contemplated adding Xenagos, God of Revels to the mix. At five mana, we could play him, and then with 6 mana Uril gets HUGE (with Haste)… add in one for Rancor, and we could smash in for 14 Trample Commander Damage. I have also kept my eye on Unravel the Aether in case the gods become prevalent in my meta.

      My first reaction to Journey into Nyx is giving Eidolon of Blossoms a try. It replaces itself at with a benefit of getting a card for each aura we put on Uril… I may replace Auramancer for some playtesting.

      Also thinking about Mana Confluence, but my mana base is pretty solid and I already run City of Brass. I would recommend this card for Uril builds with a shakier mana base.

      I haven’t played Uril as of late, but hope to soon… it is my favorite deck as well!

      Thanx again for stopping by, always enjoy chatting with fellow Uril players!

        • keanbeh on April 13, 2014 at 8:11 am
        • Reply

        Yeah I know what you mean. For my Uril multiplayer we have more leeway – a tooth and nail brings out xenagod and aurelia (which has haste), allowing us to deal 6x Uril’s damage over 2 combat phases. As you have mentioned, I’m not sure if you have that type of breathing room in a 1v1 environment.

        Mana Confluence looks great to me, may be worth replacing one of the gamble lands for it. Eidolon of blossoms is a definite include into my multiplayer deck. I like your idea of replacing auramancer for her in 1v1.

        Thanks again for your primer and helping people out in reddit and mtgs! Do share your updates on Uril if any!

        1. Tooth and Nai, Xenagos, Aurelia? Sounds like really good times in multiplayer! Keep smashing face! ๐Ÿ™‚

          Thanks again for commenting… I am hoping to have a Video for Uril up soon. Stay Tuned!

    • Keanbeh on June 4, 2014 at 4:59 am
    • Reply

    Hello my friend,

    Time to update / edit the primer? Some readers have recommended this article on Reddit but cautioned that it is not up to date.

    Considering that you are THE authority on our beloved yeti, I implore you to impart your wisdom unto us newbie Uril wannabes so we continue to have the power to PEWpewSMASH!

    Also, gief tournament reports and / or videos!

    1. Hey there! I couldn’t agree more… It is time to update this primer. I’m on it my friend! Should be complete within the next couple of weeks. ๐Ÿ™‚ In fact, I think I have to quote your “PEWpewSMASH!” in the revision… love it!

      Getting to play Uril tonight… Really Excited!

      Also, I have been in email contact with Uriah from CMDR Decks on YouTube. I am going to try and get him a video primer within the next week or so. If for some reason, the episode doesn’t air on his channel, I’ll be sure to post it to mine. ๐Ÿ™‚

      Thanx again! Stay Tuned!

    2. Uril & Friends 13.0 has been featured on CMDR Decks YouTube Channel! Pretty excited!


      And… Almost done with the Primer updates!

        • Keanbeh on June 17, 2014 at 10:30 pm
        • Reply

        Hey Wally D, I checked out your video on CMDR Decks, good job! Picking up a lot of views as well.

        I would like you to try out this suggestion before you update the primer: Garruk ——> Ajani, Caller of the Pride

        Pros: Immediate effect whenever he is casted: Comes down on Turn 3, buffs Uril once he’s out (becomes 6/6), then lets Uril jump and double slap your opponent the next turn. If you manage to suit Uril up with any auras on Turn 6 giving him a total of +5/+5, it’s game.

        Cons: Double white, casting him on Turn 3 probably means Uril will not be played on Turn 4 (No Turn 3 ramps like Cultivate), Garruk creates beasts which can be used as sac fodder.

        1. Thanx! Creating a video is a lot harder than I thought it would be, but it was fun. ๐Ÿ™‚

          Sure, I’ll slide Ajani in there for a trial… not sure when I get to play Uril again, but as of late, he has been tearing it up with wins on turns 4-6. ๐Ÿ™‚

    • keanbeh on June 8, 2014 at 1:46 am
    • Reply

    Hello everyone, just wanted to share an Uril alter I got from my mates for my birthday. My love for our favorite beast is well known here lol.

      • keanbeh on June 8, 2014 at 1:48 am
      • Reply

      Oops, link here:


      1. Heck yeah! That is so cool! Thanx for sharing. ๐Ÿ™‚

    • Edison on June 16, 2015 at 1:51 am
    • Reply

    Hey Wally hows it goin’? Are you still playing Uril? ๐Ÿ™‚

    1. Hey there my friend! Thank you for stopping by. Yep, still playing Uril. I went 2-1 with him a couple of days ago in a 1v1 bout at my local game store. I’ve been having a bit of trouble taking on control so I’m going to make about 4 card adjustments. Stop back by soon and I should have an update!

      How about you?

        • Edison on June 16, 2015 at 9:15 am
        • Reply

        Yeah Ojutai’s control kinda big here in our parts. Standing by… ๐Ÿ˜€

    • Peter B. on July 6, 2015 at 6:06 pm
    • Reply

    Hey Wally. Why no Instill Energy? I would think running a strictly 1 v 1 aggro deck haste would be a priority.

    • Glen on March 11, 2016 at 9:55 pm
    • Reply

    Any Updates? Uril is my favorite, would like to see how the new cards improve it!

    • Paul on December 29, 2016 at 11:11 am
    • Reply

    Nice primer – any update though on some new cards? What do you think about adding XenaGod?

  6. Recommend Broken Fall instead of Angelic Renewal since regeneration will bring back any enchantments on Uril.

    1. Fantastic idea. Thank you! ๐Ÿ™‚

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