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Glaring Spotlight Volume 7 – Reito Lantern

GLARING SPOTLIGHT is a Magic the Gathering™ column featuring a card that may have gone over-looked during the the building of your EDH Commander deck. Today we discuss Reito Lantern.

Glaring Spotlight EDH Commander Column


Putting a “Glaring Spotlight” on Magic Cards for EDH/Commander

CARD: Reito Lantern
TYPE: Artifact
CASTING COST:
EXPANSION: Champions of Kamigawa / Conspiracy – Uncommon
Card Text:
: Put target card from a graveyard on the bottom of its owner’s library.

Reito Lantern

Reito Lantern for EDH Commander

Not This Again, Cailtis

It seems that a lot of my personal underrated tech for EDH happens to be graveyard hate, and that’s exactly what initially drew me to Reito Lantern. For the measly cost of we can respond to potentially any reanimation effect by putting that card being targeted at the bottom of that player’s library, shielding it from being reanimated by your opponent but also burying it deep within the player’s library, requiring a tutor for the particular card to be found again in any reasonable amount of time.

Versatility — Did You Expect Any Less From Me?

Again, one of the reasons I chose this card over many other instant-speed graveyard-hate effects was the fact that it was versatile. In addition to it being repeatable and on-demand, I could even tuck some of my own spells back into my deck, ready to use again if I didn’t have any plan to Regrowth-effect them up to my hand or reanimate/flashback them. I’d much rather have my spells back in the comforts of my library confines any day over having them splayed about in my graveyard, provided they weren’t there for any motive of my own.

The Costs and Some Application

A limitation of this card, like for other single-target graveyard hate cards, is that it only interacts with cards in the graveyard, and not cards now on the stack that were cast from the graveyard. With the growing popularity of diverse recursion in EDH and the return of flashback-oriented strategies from Innistrad block, it’s become a boon of the reanimator EDH planeswalker to include many diverse ways to play things from the graveyard, may it be by putting it back into hand, tossing it back onto the battlefield, or even just casting it again from the graveyard. Simply put, timing is important, and you do not want to be caught with trying to exile a card that isn’t any longer in the graveyard. Luckily for us, most of the cards that try to do this to us will simply have the “can be cast from the graveyard” clause already pasted onto them, like Gravecrawler, so you’ll know what’s coming. Similarly, abilities need to be activated on the battlefield or a preliminary spell cast sometimes in order to cast things from the graveyard, like Havengul Lich or Yawgmoth’s Will — provided you have the mana open, you can simply tuck the potential headaches away as a response to the activation of the ability or the casting of the spell, as the stack’s permission grants us (right out in the open for you to see again, it feels great responding to Havengul’s activation with a Reito activation pointed at Havengul’s target).

In addition to timing being a constraint, the lantern faces the same ill fate as our friend Quest for Ancient Secrets does: it’s a permanent, and its effect is written down on the battlefield for your opponents from the minute the spell touches the stack. Unlike Quest, the lantern is colorless and can be played in any deck, but still screams “graveyard denial” from a mile away. Reanimator players faced with this across the table can simply hold their cards and wait for it to be removed in an artifact boardwipe (which actually happen quite frequently now I’d imagine, with all the artifact-friendly commander products and power levels of artifact-combo generals). That, or they can simply play around it as best as possible, like only filling the bin and using it as a resource when we don’t have the mana open to take care of the/all threat(s) in the bin. The mana sink of the card is also a glaring weakness, but that surely didn’t warrant an in-depth explanation of why.

In summary, I really enjoy Reito Lantern. Despite its weaknesses, it is versatile in benefiting both the player using it and controlling the user’s opponents. It is a repeatable ability on an artifact to hate aggressive graveyard strategies that is difficult to interact with except for playing around it. It is easily fetchable, being an artifact with a cost of , and can be recurred easily by cool tech like Sun Titan. Lastly, it is a perfect extra-mana outlet for control players to use before their next upkeep — it can refuel their own libraries or even just take care of some creatures in graveyards they know will inevitably be picked up by an ill-timed Puppeteer Clique or Sepulchral Primordial. I currently use this card in my Oloro control deck as graveyard hate and library-restorer all in one, alongside obvious inclusions like Bojuka Bog and Elixir of Immortality. I would recommend this card for any deck that needs help with either of its two uses and would prefer its effect as an activated ability that can be repeated as much as necessary — the large qualifying characteristic being large land counts and being able to use its ability reasonably even at a cost of . I’ve been testing it as an essential second Mistveil Plains in Sunforger-containing decks, as our ‘forger targets don’t mind being placed at the very bottom of our library. However, I doubt this little nifty artifact has much room in WallyD’s monstrous Kaalia Sunforger deck as it’d still be a nonland choice in the deck, and Mistveil Plains dodges taking up a nonland slot quite nicely.

Thanks for reading again and feel free to leave your thoughts on Reito Lantern below! Until next time!

-cailtis

6 comments

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  1. lol. This was great. The whole time I’m reading this I’m thinking… “and works great with Sunforger, works great with Sunforger, works great with Sunforger!” And… you mentioned the Sunforger interaction – hooray!

    It’s good to see more anti-graveyard tech. Graveyard-Hate, with the exception of Bojuka Bog, is so underplayed in my playgroup and we all have decks that abuse our yards.

    Thanx for the shoutout, and, well done sir!

  2. Ahahaha! Glad to hear it WallyD. Sunforger has been a new interest of mine since the beginning of the summer, and it has sadly met its home amongst my decks. I got one initially to play in a mardu control build I was trying out, but then I wanted to build a Marath toolbox build, but I kind of already have a toolbox deck, but I just pulled a Dromoka’s Command which also screamed “use me!”, but I’m also reconstructing the Mardu build to be more creature oriented… there always seems to be too much to try out and too few card slots open for me :).

    I would honestly play an entire EDH deck around that card if I could within reason. It does everything I’ve started to enjoy more and more in EDH: seek answers, slim the deck, cast responses at instant-speed, play cards that are cheaper and therefore poorly regarded for “bigger is better” EDH, and play magic in the very-long-term-game in mind with recycling/reshuffle effects in mind.

    I don’t know, I think part of it is me trying to play the mana-efficient spells of legacy and modern, where things like Abrupt Decay and Spell Pierce are very powerful cards. Another part of it, I think, is me wanting to explore interactions in the game that I enjoy while simultaneously involving myself within the social aspect of the EDH game — right now that seems to be playing with conservative boardstates, not drawing much attention to myself, and attaining uncommon resources to win in the late game.

    Thank you for your comment, WallyD!

    1. As you well know, I retooled my Mardu deck, Kaalia, to exploit both Sunforger and Isochron Scepter. I’ve had amazing results with tools! My favorite with sunforger is Boros Charm, of course, while I have had tons of fun with Shelter on the stick.

      Have you thought about Alesha, who Smiles at Death for more creature oriented Mardu? She has some sweet targets and you could almost build an entire Alesha Sunforger deck with a low mana curve. I’ll definitely be interested in seeing what you do with Sunforger!

      1. I have thought about Alesha! I actually was all set to build a Mardu Aristocrats deck based off of the standard iteration that became popular after PT Gatecrash, got really excited when Alesha was spoiled, but then realized she essentially hand-fed the deck to me, and lots of others were already doing it (which is honestly what ended up happening with Nekusar for me too… I was juggling between Crosis and Bolas for this new and unique “wheel and kill” deck and then the C13 product came out :p).

        My Mardu control build I’ve been playing around with is headed by Tariel, one general I’ve felt very committed to building around due to her lack of recognition in the community — her ability seems really cool, and she’s oozing with flavor. When I get back home and work on it more, I’ll let you know what happens with it.

        I’ll send you an email about a preliminary list I’ve been working on that uses Sunforger :).

  3. I love Reito Lantern (and from the length of article, I can shrewdly deduce that you do as well). You really hit the nail on the head with your point about repeatable graveyard removal vs. one-offs—in EDH, especially multi-player it’s key to have repeatable effects. Keep the great work coming!

    1. Thank you Charles! I look forward to checking out some of your decklists in addition to your other contributions here at MTGCasualPlay.com!

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