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MagicEDH.com is a comprehensive list of links to Articles, Primers, Videos and Deck Lists from around the internet. The Magic EDH hub has gathered helpful links to websites such as the MTGSalvation Forums, StarCityGames.com, MTGCasualPlay.com, GatheringMagic.com, TappedOut.net, YouTube and many more.

This EDH Database strives on QUALITY Deck Lists rather than quantity. We like to include links to Commander decks and articles created/written by Magic players/writers that have taken the time to talk about the commander or give some inside EDH Tech on how the deck works. We have purposely avoided links to EDH decks that have minimal information or are "in progress".

Please help us build this EDH Commander Deck Database by filling out our form and recommending we add links to helpful decks/primers/articles/videos.

For a deck link to be included on MagicEDH.com we would prefer that it meet one of the following criteria:

  1. Decklist is included in an Article written on an MTG website. The author introduces and explains the deck.
  2. Decklist is on a forum with current and relevant discussion/interaction. Decks included as strategy guides or PRIMERS are smiled upon.
  3. Decklist is on YouTube with video introduction and commentary
  4. Decklist has a high rating by the website community. For example, a high amount of "Upvotes" on TappedOut.net. Some discussion/description is still encouraged

Help us build this EDH Resource! To submit a Link to be included, CLICK HERE

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Recently Added EDH Decklists!   •   Forum - Work In Progress


The GMGC – 3 player EDH gameplay The Ur-Dragon vs Ghoulcaller Gisa vs General Tazri
on EDHREC
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Posted on Thursday November 14, 2019

Quality game where everyone had things going and and I wasn’t a drunk mess. Which tribe will win?? Zombies?? Dragons?? Allies??


The Commander’s Quarters – What Goes Into Creating Magic Content | EDH | The Commander’s Quarters #2 | Magic the Gathering
on EDHREC
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Posted on Thursday November 14, 2019

Command your budget! The Commander’s Quarters is your source for everything budget Commander! Today Daniel from the Commander gameplay channel, Quest for the Janklord, joins us on the show to talk about his journey and about what all goes into creating content! ———- Quest for the Janklord YouTube channel: https://www.youtube.com/channel/UCYwsoqRNmyfM-E7tyQD4buw Quest for the Janklord Twitter: […]


MTG Muddstah – Mistform vs Scarab God vs Neheb vs Alesha (MagicFest Montreal 2019) EDH / CMDR game
on EDHREC
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Posted on Thursday November 14, 2019

►You can support me through Patreon: http://bit.ly/2k6NJtf ►Like what you see? Why not subscribe: http://bit.ly/1MhSmfN ►New videos every Monday / Thursday at 11AM EST (Eastern Standard Time) ►Click here for affiliate link for TCGPlayer: http://bit.ly/2mQDnUd ►Here’s my referral link for OMA: http://originalmagicart.store/mtgmuddstah Mistform: https://tappedout.net/mtg-decks/ultimate-tribal-lords/ Neheb: https://tappedout.net/mtg-decks/neheb-second-king-of-minotaurs/ Alesha: https://archidekt.com/decks/77048#Aleshtocrats Scarab God: Working on getting it uploaded! […]


A Tale of Two Playtest Slivers
on Hipsters of the Coast
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Posted on Thursday November 14, 2019

As we move into the end of the year, I find myself craving structure to help streamline the busy months […]

The post A Tale of Two Playtest Slivers appeared first on Hipsters of the Coast.


Landfall TV – Arquetipos de Commander: Tribal en Landfall TV #16 I Magic: the Gathering EDH
on EDHREC
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Posted on Thursday November 14, 2019

Apoya Landfall TV y se un Patreon! Se parte de nuestra comunidad y recibe increíbles beneficios! https://www.patreon.com/mtglandfall — Seguimos con la serie de #arquetipos para #commander. En el capítulo de hoy hablamos sobre #Tribal. Analizamos las distintas aristas que presenta el formato, sus puntos débiles entre otros. —- ¡¡Tenemos una nueva forma de apoyar nuestro […]


Commander Central – 158 – Decks You Play Animar Soul of Elements
on EDHREC
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Posted on Thursday November 14, 2019

Dana, Max and Chris are back for another Decks You Play. This week they’re going over patron supporter Glenn’s Animar Soul of Elements Eldrazi deck. Tune in to see how we help this already tight deck close the few gaps it may have! Glenn’s Deck: https://bit.ly/2Q09Vra TeeSpring Link for CMDR Central Apparel: https://teespring.com/stores/cmdrcentral Support us […]


Mechanically Minded – Food
on EDHREC
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Posted on Thursday November 14, 2019

NOMNOMNOMNOMNOM


Game Knights – Commander Cube w/ Brandon Sanderson l Game Knights #31 l Magic: the Gathering EDH Gameplay
on EDHREC
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Posted on Wednesday November 13, 2019

This video is sponsored by Wizards of the Coast. Check out our Kickstarter to help us improve Game Knights and receive some awesome rewards! http://bit.ly/GameKnights2020 ———- Show Notes: Best-selling author Brandon Sanderson (Mistborn, The Stormlight Archives, The Wheel of Time) brings his own custom designed Commander Cube to the Game Knights studio for an epic […]


Commander VS – Commander VS S17E9: Vish Kal VS Vilis VS Skullbriar VS Queen Marchesa [EDH]
on EDHREC
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Posted on Wednesday November 13, 2019

More Magic: The Gathering Videos! – Commander VS: https://www.youtube.com/playlist?list=PL5d1KNNFArSNNRrpJjhf1WrwwuZqUcg0K – VS Live!: http://yt.vu/p/PL5d1KNNFArSPiU3vDwsH3dNtMGVm7Ldmd – SCG Tour Archives: https://www.youtube.com/user/starcitygamesvideo/playlists?sort=dd&view_as=subscriber&view=50&shelf_id=28 – Best of the SCG Tour: http://yt.vu/p/PL5d1KNNFArSO_-DD3ZkkYmKY86xeIFhdh – Flashback: http://yt.vu/p/PL5d1KNNFArSPOtQzFOmJ5ZVMjmXUmNoNO Like us on Facebook: http://www.facebook.com/starcitygames Follow us on Twitter: http://www.twitter.com/starcitygames Follow the SCG Tour on Twitter: http://www.twitter.com/scgtour The official YouTube Channel of Star City Games, the world’s […]


Commander Focus — Kykar, Wind’s Fury
on EDHREC
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Posted on Wednesday November 13, 2019

Kykar makes your opponents die-kar.


Commanders Brew – E219 – Chainer & Syr Konrad | Commander’s Brew | Magic the Gathering
on EDHREC
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Posted on Tuesday November 12, 2019

You can find this and our other decks on TCGplayer! If you’d like to purchase any cards we’ve included in the deck if you use our affiliate link below it helps us out bigtime! TCG Link: http://bit.ly/2JLsKKx On top of American listeners getting our decks from TCGplayer, our Canadian listeners are better off using MTGCanada […]


Why You Should Try Deckbuilding “Offline”
on Hipsters of the Coast
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Posted on Monday November 11, 2019

Why unplugging from the internet can help you grow as a deckbuilder.

The post Why You Should Try Deckbuilding “Offline” appeared first on Hipsters of the Coast.


Slimefoot Brings All You Can Eat
on Hipsters of the Coast
by
Posted on Thursday November 07, 2019

Guess who brings all the food to the yard.

The post Slimefoot Brings All You Can Eat appeared first on Hipsters of the Coast.


Commander Primer: Golgari
on Hipsters of the Coast
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Posted on Wednesday November 06, 2019

Playing Golgari in Commander? What's that about?

The post Commander Primer: Golgari appeared first on Hipsters of the Coast.


Olivia Gobert-Hicks Inducted to the Commander Advisory Group
on Hipsters of the Coast
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Posted on Wednesday November 06, 2019

Hear from the newest member of the CAG!

The post Olivia Gobert-Hicks Inducted to the Commander Advisory Group appeared first on Hipsters of the Coast.


Rats in the Walls
on Hipsters of the Coast
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Posted on Thursday October 31, 2019

Happy Halloween! To celebrate the beloved holiday, James Wise of Master of Magics put out the call for a Halloween […]

The post Rats in the Walls appeared first on Hipsters of the Coast.


Commander 2020 is “Ikoria Commander,” Releases April 24, 2020 with Ikoria: Lair of Behemoths
on Hipsters of the Coast
by
Posted on Wednesday October 30, 2019

Five new Commander decks and 71 new cards to be released with Ikoria on April 24, 2020.

The post Commander 2020 is “Ikoria Commander,” Releases April 24, 2020 with Ikoria: Lair of Behemoths appeared first on Hipsters of the Coast.


Wizards Will Release 2 Commander Decks with Zendikar Rising
on Hipsters of the Coast
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Posted on Wednesday October 30, 2019

Each deck will feature three new cards that are not included in booster packs of Zendikar Rising.

The post Wizards Will Release 2 Commander Decks with Zendikar Rising appeared first on Hipsters of the Coast.


Commander Collection Green Will be Like a Signature Spellbook for Commander
on Hipsters of the Coast
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Posted on Wednesday October 30, 2019

It is the first in a new WPN exclusive product line featuring 8 Green cards for Commander.

The post Commander Collection Green Will be Like a Signature Spellbook for Commander appeared first on Hipsters of the Coast.


Commander Legends is a Draftable Commander Set Coming in 2020
on Hipsters of the Coast
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Posted on Wednesday October 30, 2019

It will be a draftable Commander experience that will be released in the fourth quarter of 2020.

The post Commander Legends is a Draftable Commander Set Coming in 2020 appeared first on Hipsters of the Coast.


Old School MTG: Mono-Black Yawgmoth Reanimator
on AyeCommander
by
Posted on Saturday October 12, 2019


It's Rocktober! Let's reanimate some robot corpses.

I'm playing this deck all month, just for casual games. It's quite fun!

It's heavy on mana sources, probably too heavy. Basalt Monolith is good with Priest of Yawgmoth for ramping to 6 mana to cast the robots. It even gets to 9 mana with relative ease for Colossus of Sardia, although untapping it is a challenge. Still, getting in there with one big attack isn't bad and then saccing the Colossus to the Priest to cast a huge Drain Life is a neat trick.

Going up to 4x Animate Dead is probably right, more right than running Skull of Orm in that slot. But the skull is so cool! Another little book is probably also right, shaving a monolith. Otherwise, the play pattern seems fine. Drawing cards is an issue, but that's true of most non-blue decks. The pair of Howling Mines is symmetrical, but this deck wants to tap out with threats every turn so they work better than big books. Against a competitive deck, they would be a liability.

I tried running Su-Chi in an earlier build of this deck thinking that saccing it to the Priest would be neat. It would produce 4 black mana from the Priest's ability plus another 4 colorless mana from the Su-Chi's ability. But more often than not, the Su-Chi would die at an inopportune time and I would take mana burn. There's probably an even more over-the-top version of this deck that maxes out Priests and Colossus. Colossusi? Colossuses? Colossuses. We'll go with that.

Running Yawgmoth Demon is a powerful one-of in this deck. There are usually plenty of artifacts on the board to sac. If the skies are clear, a 6/6 flying first-striker can make quick work of the opponent. If the skies are not clear, the demon can make quick work of almost anything in the way up there and blocks angels and djinn like a champ.

As you might expect, sticking an Abyss and playing a critical mass of artifact creatures will eventually grind out any opponent that doesn't have a way to stop it. That's not exactly what I was going for here, but it's won me a couple of games I had no business winning otherwise.


Old School MTG: Pen Altering Force of Nature (Maui)
on AyeCommander
by
Posted on Thursday October 10, 2019




I just got back from a trip to Maui. Everything looked just like the pictures! Of course while I was there I had to look for some old school Magic cards.

I searched Google for local MTG stores. Pickings were surprisingly slim. Maybe all that beach and sea air means that less people are interested in playing games like MTG. But I found a store that said it sold Comics and Cards (Maui Comics), plugged it into Google maps and headed that way.

Ben was driving. Since neither of us were familiar with the area, we followed the directions exactly and ended up in what looked like an industrial/parking area. Ben parked and we walked in a wide, unlabeled entry hallway. Concrete floors, no signs, propped open doors.

I've seen some strange places for a MTG store before, so I would not have been surprised if someone converted warehouse space to have a large enough play area at a small enough price per sq ft to make a profit running a gaming store. As we walked down the hallway, it was marked with signs like, "Emergency Exit Only," and, "Employees Only." That didn't seem right. But hey, we were tourists in Maui. It was turning into an adventure!

Eventually, we emerged into an open-air shopping mall. We had apparently parked in the back, where the employees park. Thanks Google.

I will say that I've never been to a shopping mall with multiple fruit vendor stalls, but I guess fruit is a big thing in Maui. We found a map posted by the "rules of the mall." The rules were surprisingly comprehensive. It's like the warning on your hair dryer about not using it in the bathtub. You know someone tried and found out the hard way that electricity and water do not mix. The rules were like that in the mall: Wear a shirt. Wear shoes.

On and on.

We walk into Maui Comics where a couple of guys are sitting behind a counter. One guy has earbuds in and is watching something on his phone. No other customers are in the store. And I only see rack after rack of comics. No MTG cards. No display cases with singles.

The guy without the earbuds makes himself busy, so I walk up to the guy with the earbuds and ask him about MTG. He points at an open box of Throne of Eldraine boosters on the counter in front of him. Thanks, but do you have singles? He pulls out a (I kid you not) Ultrapro trade binder and sets it in front of me. So, these are the singles? Yes. Hmm. The other guy grabs a 10,000ct box and brings it over. The box is labeled "bulk."

I flip through the trade binder. It's mostly modern stuff, mostly from ELD. Huh. I ask him if people play Magic in Maui and he looks up from whatever he is watching and says yeah, probably.

There were a total of two old school cards in that entire binder. A Revised Force of Nature, which I gladly bought for double the going price, and a Revised Disrupting Scepter.

Once I saw the Force of Nature, I knew I needed to alter it to commemorate my trip. Magic cards are some of the few possessions I have running back 20+ years. It's fantastic to be able to pull up a card I've been using for years and years with all the memories that go along with it. A commemorative card like this is perfect.

I did the card alter with a normal, black ink pen. It takes forever to dry, but it will dry. Just leave it out and put a hairdryer on it for a while. The ink smudges a bit, but you can blot it once it's no longer shiny anywhere. After blotting and double-sleeving, it's good to go. If you have access to an "ultra fine" tip Sharpie, that's even better. It dries faster and doesn't smudge as easily.

It looks like a green deck is in my future. Let's stomp, Maui-style.

For comparison, here are the before and after images.

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Old School MTG: Mono Blue Artifact Aggro
on AyeCommander
by
Posted on Sunday September 15, 2019



It's September! There aren't any local old school meet ups going on in the area this month, but I did put this together for a few casual games around the house. At the last tournament, I was gifted some store credit after my dismal performance that resulted in me getting a few more copies of Copy Artifact. So, I thought I'd throw them into a deck with the Sage.

The deck worked fine. The easiest comparison is to the all-colorless version of this deck. It's not a big surprise, but the blue version feels way more powerful. There's something about ripping an Ancestral Recall off the top when you are staring at the edge of darkness that you just don't get with the colorless version.

All of my casual games were against my daughter who has good, but modern decks. Nothing too crazy. It's eye-opening to play against modern cards and synergies to see just how powerful the new cards are compared to the old cards. It's not that Ancestral Recall isn't still broken - it is. It's that there are a lot more cards that work well together and produce interesting board states. It also doesn't hurt that modern creatures are more efficient and more powerful than old school counterparts. When I think about artifact creatures I can cast for 6 mana now compared to back then, it's no contest.

Even though we were playing without mana burn, I kept track of times the Su-Chi would have burned me. It was a lot. There's probably a lesson here. Maybe in formats with mana burn, that slot should be Black Vise or the number of Su-Chi should be trimmed. I also tried a couple of Fellwar Stone in place of the full set of Mana Vaults. This is probably another good call. I wasn't sitting behind a wall of Mana Vaults pinging me every single turn. The Fellwar Stones are slower of course, but do provide an additional mana every turn instead of all at once like the Mana Vaults. I'm guessing that slotting in Fellwar Stones, Black Vises, and Howling Mines by taking out some of the Mana Vaults, Su-Chi, and Tawnos' Coffins would make the all-colorless deck perform better.

In one of the games, I played a Chaos Orb and then copied it. I was able to make three more copies of it that game thanks to multiple Copy Artifact and Recall. I never missed a flip. I'm pretty sure I used up all my Orb flipping mojo.

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In this game, I came back from her at 20 life and me at 1 life to win this one thanks to the Icy Manipulator, a string of copied Chaos Orb flips, and timely Triskelions off the top to remove pesky blockers and to stop of the River Boa from killing me!

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In this game, we switched decks as is our custom. Not a bad turn one for the Mono Blue Artifact Aggro deck. I might have copied the Mana Vault, but she wanted two Sapphires. Can't blame her for that.

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I held out for a while, but was eventually overwhelmed by robots. So close!





Old School MTG: Colorless Tournament Report
on AyeCommander
by
Posted on Monday August 19, 2019

It's August. It's taken all year for the stars to align for me to play an Old School tournament. Thanks to The Horde for organizing the event!

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When it works, it's a thing of beauty.


I've built and played a bunch of different Old School decks this year, but that was for casual games at home. For the tournament, I really wanted to give the colorless Tron deck another try. Last time I played it, at the Border Brawl, I had the great fortune of borrowing 4x Mishra's Workshop. This time, I played with Mana Vaults in those slots. It's possible that those slots should have been Fellwar Stones.

It went about as poorly as you'd expect.


--

Round 1 - Daniel on Ponza w/ Orgg!
In games 1 and 2, Daniel had land destruction turn after turn. I will say that having 29ish mana sources in the deck gave me a glimmer of hope here, but it wasn't much more than a glimmer. He beat me two games in a row. Orgg was the finisher both times. I don't enjoy losing, but if I'm going to lose, Orgg is a new way to do it.

0-1

--

Round 2 - Tanny on GWR w/ Birds, Apes, Elves, and Mana Flare
We played two games. I was able to find a way to win both times, but I was down to 9 in the first game and 4 in the second game. He had burn, so it felt like I was a topdeck away from losing. Tanny said that he was trying out the Mana Flare(s). In game 2, his Mana Flare is what put me over the top. Since I am essentially a big mana deck, giving me access to that much more mana meant that I was able to drop a couple of big threats followed by a Winter Orb and then ride it out.

1-1

--

Round 3 - Carson on UBR w/ Birds, Chains, Bolts, Serendibs, and Power
In game 1, I mulled to 5 and didn't do much much after that. Carson was able to beat me down with him ending at 17 life. In game 2, I decided to enable the "full sideboard." This time he was the one to mulligan to 5 and beat me anyway, ending at 7 life. There was some back and forth in the second game, but I wasn't able to stick a threat long enough to overpower him. He did let an Energy Flux slip out of his hand at one point - which would have totally wrecked me of course - but I was able to keep him off the three mana he needed to cast it. A combination of Strip Mine, Winter Orb, and pressuring him with creatures was enough to stop Energy Flux from coming down, but not enough to stop him from winning.

1-2

--

Round 4 - Jeremy on Pink Weenie w/ Land Tax and Armageddon
Jeremy smashed me for two games in a row with small creatures, bolts, disenchants, and 'geddon. I was able to stabilize in game 1 with me a 8 life and him at 4. He Wheeled into 3x Bolt and closed it out. In game 2, I had some threats out and was pulling ahead when he cast 'geddon and proceeded to beat me down from 26 to 0.

1-3

The tournament was 16 players total. I ended the day at 15th place.

In this configuration, the deck simply does not work without 'Shops. Too many times, my turn one was spent playing a Mana Vault and then cutting turns off the end as the damage built up from not being able to untap it. It gets progressively worse when you compare subsequent turns where a 'Shop would have simply untapped and allowed me to produce another threat. In one game against Tanny, I took 9 damage from my own Mana Vaults. Su-Chi is also a problem. Without enough places to sink the mana from it, the mana burn really adds up. In several games this tournament, I took 4 mana burn from Su-Chi and it cut off precocious turns at the end.

The Sideboard Plan

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Swapping all of the top cards with all of the cards on the bottom changes the deck from aggro-focused to control-focused. Fun!


I'm enamored with the idea of a transformational sideboard. It's cool to switch modes entirely. The real reason is probably because I am terrible at sideboarding, so being able to swap out the entire thing saves me from having to think too hard about it. While I do think an artifact prison deck could work (especially if it ran White), I'm barely competent to play one version of my deck let alone two. Pulling this off would take a lot more practice.

Prizes and Swag



The organizer ended up winning the tournament and gave his prize to the guy that came in dead last (16th place). As I mentioned, I came in at 15th place. The store owner came in 3rd place and decided to give his prize to the next guy at the bottom. Me! I was able to pick up 2x Copy Artifact with my "winnings." Maybe my next tournament will have some color in my deck.

We also had a player join us who was on vacation from New York Sisters of the Flame and brought some swag with him from that group. Thank you! And thank you to the Horde for bringing sweet swag. Check out that mox slap bracelet. We signed cards per the usual. I ended up with a Channel and a Horde Swamp. I have it on good authority that the Horde Swamp is a limited edition 1/100. ;)

Pictures from the Event

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Ben and Me

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Ben in the Clubhouse. The store was clean and nice, with plenty of room at the tables.

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Me with Paul (DeSilva)

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Ben. Intense.

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Reading out the results!

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Ben w/ a cool planeswalker mural


Oathbreaker: Colorless Ugin, the Ineffable / All Is Dust
on AyeCommander
by
Posted on Monday August 05, 2019

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A couple of years ago, I went all in on Colorless cards. Robots! There's something about artifacts that always lit me up. I still scroll to the bottom when spoilers come out for a new set just so I can see the sweet new colorless cards first.

Thanks to MTG Arena, I've had the opportunity to play with the new sets as they come out. It's easy to jump into a game online and playing down in the silver bracket means that I can jam janky decks without ruining someone else's day. I've even been able to play a full colorless deck in Standard!

--

The metal army can grow quickly and is backed up by a couple of different versions of Karn, Ugin, and Mystic Forge. That's quite a Magic card!

-

One thing that I don't like about Old School is that I don't get to play with the new cards. It's a double-edged sword. Not having new cards enter the card pool means that there are boundaries. Good cards continue to be good. The metagame can develop in different directions, but not so wildly that I can't adapt a few sideboard cards and still have a chance. Those are all good things for someone that doesn't have the time to play often. The downside is that I can't play with the new cards!

My weekly gaming group doesn't play competitive Magic. They don't play Old School. They play a lot of different games, including Magic. But it's casual. Commander was always too time-consuming for this group. Magic is something we play while we are setting up another game. Or waiting for a game to finish. It's a quick game we play between other things. So, we decided to give the Oathbreaker format a try.

Since I am into colorless cards, this felt like the perfect opportunity to put together a budget Ugin, the Ineffable / All Is Dust deck. Nothing in the deck is more than a dollar or two except Ugin and Dust. Most cards are well under a dollar. The format bans a lot of the fast mana. But you get access to a planeswalker as your Oathbreaker and a signature spell that you can cast only if you have your Oathbreaker in play.

--

The one-two punch of Ugin and All is Dust works well. The games play out quickly, which meets the criteria for my gaming group. And, the focus on the planeswaker makes for interesting play patterns. The smaller decks at 60 cards compared to 100 cards for Commander also makes the deckbuilding more accessible. If you haven't given Oathbreaker a try, War of the Spark gave us a lot of new planeswalkers at reasonable prices. Give it a try!


Old School MTG: Breaking the Icy out of Prison
on AyeCommander
by
Posted on Saturday July 20, 2019

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It's liberated!

I've never had the singular pleasure of breaking a card out of a tombstone. That is, not until today.

My wife gifted me with some eBay credit, which I immediately turned into a sweet Beta Icy Manipulator. She knows me so well! It was slabbed and graded as a 6. I figured I was doing the world a favor by breaking it out to play with. I mean, it's a 6.

Since I've never done this before, I fired up youtube for a tutorial. I watched quite a few of tutorials until I ran across this one. This guy seems uber-confident.

I didn't have exactly the same tool(s) he used, but I found something similar.

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Dirty screwdriver? Check. Dirty pruning shears? Double-check.
The process was relatively easy. At no point did I feel like the card was at risk for damage. Just keep the first cut up in the corner, away from the card itself.

-
Take that "6."

It made a satisfying crunching sound, like breaking an old piece of hard plastic. I suppose that's not surprising. Debris did shoot off a bit, so plan for that. Make sure someone isn't standing at eye level watching you. Use a piece of paper or point it against something and keep it close to the surface. It's also probably a good idea to put on eye protection.


Next, wedge the screwdriver in along the top edge and start to slowly pry it up. The case will begin to separate along the edges where it is welded. It makes a crazy cracking sound.


The card itself was sealed on all four sides in a plastic sleeve. I used scissors to cut the top edge carefully. I had to cut fairly close to the card to actually break the seal. Just pay attention to not cut the card. Hold it against a dark or light background (depending on the color of the card border) to create contrast.


There it is, in all its double-sleeved glory. Ready to play.

I always avoided buying slabbed cards because I didn't want to risk damaging them to get them out. After this experience, I would 100% buy another slabbed card and feel comfortable going through this process to break it free.

If you are buying these cards to actually play with them, breaking them out of a slab is an option. Watch the guy in the video for a tutorial, gather your tools, and then take your time and free the cards!








Aminatou, the Fateshifter Decklist
on MTGCasualPlay.com
by
Posted on Friday July 19, 2019

Hey all! Wally D here. Here’s what’s going on with MTG Casual Play. In a nutshell, not a lot. At the moment I’m knee deep in Dungeons & Dragons content creation with my Wally DM YouTube channel and I am writing a supplementary D&D Puzzle book to help DMs bring super cool non-combat encounters to …

Continue reading »


Old School MTG: Revisiting Mono-Red Atog
on AyeCommander
by
Posted on Monday July 15, 2019

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I'm going to make this simple for you: I want you to hit me as hard as you can.
It's July. That means it's time for something hot. How about Fireballs and Lightning Bolts?

Earlier this year, I played a red Atog deck with Urza lands but I didn't like how it all worked out. So, I decided to try a version with no Urza lands to more reliably cast the red spells off Mountains. There's still an unfair amount of ramp in this build, so the artifact beatdown squad still shows up to the party early. Which is nice.

I'm not getting many games in, but I did have the chance to play a few casual games with Ben at a LGS in the next town over. We invited the local Old School group from Portland and someone even showed up!

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Nick (Left), Ben (Right)
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Ben, super-pumped about his hand as he faces down the alien.


I did not dish out any Shivan beats (boo), but I did get to drop some Atog bombs. There's nothing quite like swinging with two aliens and watching the other guy try to figure out how to block to not die to a big board sacrifice.

What I keep coming back to is just how much better Workshops would make these decks. I'm just a simple guy, I guess. With the dual lands put up on the shelf, I'm jamming mono-colored decks that lean heavily on artifacts. A land that taps for three artifact-only many every turn would be fantastic. Who knew!?

The Horde is putting on another tournament within driving distance. It's scheduled for late in August. I'm not sure what deck I'm going to bring, but it's almost certainly going to be jam-packed with artifacts. I'm considering something with a transformational sideboard. Stay spicy.


Old School MTG: Wu Winter Prison
on AyeCommander
by
Posted on Saturday June 22, 2019

***Update: 6/22/2019 - It's fitting that I'm just noticing now (in Summer) that I didn't actually push the "publish" button on this back in Winter. Doh! As I recall, this deck made for some very long games. In several games, I held on turn after turn by bouncing the threat with the Time Elemental until I topdecked enough answers to turn the tide.

As we kick off another year, I plan to explore the old school format by building a new deck each month. I expect some cards will show up in a lot of decks, but the goal is to build a deck with a different theme or a different method of executing a theme every month. I'll play the same deck through the entire month and then switch it up to something new when the month ends. Twelve months, twelve decks.



For January, it seems appropriate to build a deck that features Winter Orb. White with a splash of Blue makes for a great prison deck that pushes the theme of a soul-crushing winter, covered in ice and snow. The main win condition is the icy hand of the old winter gods closing around you as the last remaining embers of the fire die out. And robots. Because, if there's anything I love to jam in Old School, it's robots.


Old School MTG: Half-Year Recap
on AyeCommander
by
Posted on Monday June 10, 2019

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A reanimated Shivan Dragon with two Howling Mines? I'll take it!

It's June!

That means I'm about halfway through my plan to build and play a new Old School deck every month for the year.

Digging deep into my collection, I've been able to build all kinds of different decks with different play patterns during the first half of the year. But a couple of things are clear. Robots are the bees knees. I want to play aggressively. And, splashing colors is for tournament play.

Robots are the bees knees.

In Old School Magic, there's a handful of creatures at each casting cost that are relatively easy to evaluate in the small card pool. Shivan Dragon, for example, at 6cmc (4RR) compares to Tetravus at 6cmc (all colorless). They both fly. But the Dragon is 5/5 and has firebreathing for the same cost. It's also not an artifact, so it dodges an entire class of removal spells (Disenchant, Shatter, etc.).

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In many cases, playing out a Shivan is going to be more directly powerful than playing out a Tetravus. But the robot has all these neat little tricks! It has cool synergy with Tawnos' Coffin, Hell's Caretaker, Priest of Yawgmoth, Sage of Lat-Nam, and more. It can make a wall of flying blockers to buy you time. Plus, I think it looks neat. It rings all my bells. Same with Triskelion. The amount of synergies with that guy is amazing. On top of that, Juggernaut and Su-Chi both have great power-to-mana ratios. Throw in a Clockwork Avian and Jade Statue or two and you've got an entire deck of robots, ready to rumble, no matter what color you are playing.

I want to play aggressively.

I always gravitated to the control role. My guess is because the games felt more like a puzzle. With control, you are engaged in a way that forces you to consider all the nooks and crannies of how things will play out. There's ample room for bluffing. The control role asks you to engage with the game. But now, I just want to slam creatures into the red zone and burn things.

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Why the switch? Probably because I don't get to play that often. Slamming into the red zone is either going to work or it's not. Sure, there are still combat tricks to know. There's still understanding when to play into the board, when to hold back, and how to calculate a lethal attack while planning for tricks and the swing back. But it feels like it's more forgiving. And even if that is an illusion, it's a quicker turn most of the time. A lot of the decisions are focused on the combat step and getting the math right.

Splashing colors is for tournament play.

I'm all for people building decks the way they want to. I wouldn't want someone telling me the "right way" to build my decks. What I'm saying is that I find myself saying, "Of course I need to splash black for Mind Twist and Demonic Tutor." Or, "Of course I need to splash blue for Ancestral Recall." We all know there are powerful cards in this format, so powerful that it is likely "right" to splash a color just to run them. And other than Blood Moon, there's little reason not to splash for those spells. They are that good.

There's nothing wrong with splashing for powerful spells. What I find is that they take up slots for other, more interesting cards. They water down a theme. They make decks have similar play patterns. They minimize my enjoyment of the game.

For the last half of the year, I'm going to put the Dual Lands on the shelf and play mono-colored decks. If I'm playing a mono-black deck, then sure, I'll put Mind Twist and Demonic Tutor on the table. But if I'm playing a mono-red deck, I'm not going to put in 4x Badlands and 4x City of Brass just to splash two black spells. This will give me a chance to explore more themes in the individual colors without decks taking on a "sameness" that I've noticed in the first part of the year.

The few Old School tournaments I've been to have been competitive. Maybe it's a hallmark of American Magic in general, but those of us in the Old School scene around here seem happy to bring it when there's $20 of store credit on the line. It means that if you show up to something advertised as a "tournament," expect competition. If you show up to something advertised as a "get together," people are more willing to play with a lower tier casual deck.

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I'd be remiss if I didn't mention that there are some decks with more than one color, but where it's an integral part of making the deck work. I'm thinking of decks like Lich/Mirror where casting Healing Salve or activating Dark Heart of the Wood with Lich in play is what makes the deck tick. Those decks are great. I'm talking about decks that are otherwise all one color but then splash one or two other colors only to jam in a handful of powerful spells.


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