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MagicEDH.com is a comprehensive list of links to Articles, Primers, Videos and Deck Lists from around the internet. The Magic EDH hub has gathered helpful links to websites such as the MTGSalvation Forums, StarCityGames.com, MTGCasualPlay.com, GatheringMagic.com, TappedOut.net, YouTube and many more.

This EDH Database strives on QUALITY Deck Lists rather than quantity. We like to include links to Commander decks and articles created/written by Magic players/writers that have taken the time to talk about the commander or give some inside EDH Tech on how the deck works. We have purposely avoided links to EDH decks that have minimal information or are "in progress".

Please help us build this EDH Commander Deck Database by filling out our form and recommending we add links to helpful decks/primers/articles/videos.

For a deck link to be included on MagicEDH.com we would prefer that it meet one of the following criteria:

  1. Decklist is included in an Article written on an MTG website. The author introduces and explains the deck.
  2. Decklist is on a forum with current and relevant discussion/interaction. Decks included as strategy guides or PRIMERS are smiled upon.
  3. Decklist is on YouTube with video introduction and commentary
  4. Decklist has a high rating by the website community. For example, a high amount of "Upvotes" on TappedOut.net. Some discussion/description is still encouraged

Help us build this EDH Resource! To submit a Link to be included, CLICK HERE

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Recently Added EDH Decklists!   •   Forum - Work In Progress


MagicalHacker – THE BLOODHALL S15E3 | Geth vs Thantis vs Sisay Weatherlight Captain vs Derevi
on EDHREC
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Posted on Monday July 15, 2019

Welcome to the Bloodhall! Today, we are playing Geth Lord of the Vault, and he has decided to dump his big meaty claws into our opponents’ garbage dumps to find something tasty to recycle! Don’t worry, he helps make sure that they don’t run out of recyclables either though. Will he be able to turn […]


MTG Muddstah – Maelstrom Wanderer vs Tatyova vs Licia vs Korlash EDH / CMDR game for Magic: The Gathering
on EDHREC
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Posted on Monday July 15, 2019

►Like what you see? Why not subscribe: http://bit.ly/1MhSmfN ►You can now support me through Patreon: http://bit.ly/2k6NJtf ►New videos every Monday / Thursday at 11AM EST (Eastern Standard Time) ►Watch me play EDH / CMDR on Twitch: http://bit.ly/2puY8BD ►You can now buy MTG Muddstah playmats: http://bit.ly/2omrWBl ►Here’s my referral link for OMA: http://originalmagicart.store/mtgmuddstah Licia: https://deckbox.org/sets/2405622 Wanderer: […]


The Nitpicking Nerds – Kambal, Consul of Allocation | Commander Tune-Ups #24
on EDHREC
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Posted on Monday July 15, 2019

On this episode of Commander Tune-Ups we take a Kambal, Consul of Allication deck list and make it into a fine tuned life gaining machine. Jeff’s Original Deck: https://tappedout.net/mtg-decks/youll-payone-way-or-another/ Our New Deck: https://tappedout.net/mtg-decks/kambal-commander-tune-ups-24-1/ Consider Supporting us via Patreon! https://www.patreon.com/user?u=15711695 Like us on Facebook: Facebook.com/NitpickingNerds Follow us on Twitter: Twitter.com/Nitpicking Nerds Music: “Digital Lemonade”, “Electrodoodle” Kevin […]


Forgotten Harvest – Zedruu Land Grant
on EDHREC
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Posted on Monday July 15, 2019

This land is my land, this land is your land...


Commander Central – 121 – Homework Cards: Modern Horizons and Core 2020
on EDHREC
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Posted on Monday July 15, 2019

Dana and Max are back to do some homework. This time they’re covering the cards from Modern Horizons and Core 2020 they plan on putting into their decks. TeeSpring Link for CMDR Central Apparel: https://teespring.com/stores/cmdrcentral Support us on Patreon: https://www.patreon.com/CMDRCentral Support us by using promo code CMDR at Flipside Gaming: https://bit.ly/2OGDYoo Subscribe on Youtube: http://www.youtube.com/c/CMDRCentral […]


CommanderCast Ep 367 – Phil Hates Your Library
on CommanderCast.com
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Posted on Monday July 15, 2019

Hello everyone and welcome to CommanderCast Episode 367! This week Mark and Adam are join by a returning guest to the show: Phil. Today the guys are going over a type of play style that doesn’t get the kind of attention it deserves. A way to play Black in Magic that is often overlooked is […]


Old School MTG: Revisiting Mono-Red Atog
on AyeCommander
by
Posted on Monday July 15, 2019

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I'm going to make this simple for you: I want you to hit me as hard as you can.
It's July. That means it's time for something hot. How about Fireballs and Lightning Bolts?

Earlier this year, I played a red Atog deck with Urza lands but I didn't like how it all worked out. So, I decided to try a version with no Urza lands to more reliably cast the red spells off Mountains. There's still an unfair amount of ramp in this build, so the artifact beatdown squad still shows up to the party early. Which is nice.

I'm not getting many games in, but I did have the chance to play a few casual games with Ben at a LGS in the next town over. We invited the local Old School group from Portland and someone even showed up!

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Nick (Left), Ben (Right)
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Ben, super-pumped about his hand as he faces down the alien.


I did not dish out any Shivan beats (boo), but I did get to drop some Atog bombs. There's nothing quite like swinging with two aliens and watching the other guy try to figure out how to block to not die to a big board sacrifice.

What I keep coming back to is just how much better Workshops would make these decks. I'm just a simple guy, I guess. With the dual lands put up on the shelf, I'm jamming mono-colored decks that lean heavily on artifacts. A land that taps for three artifact-only many every turn would be fantastic. Who knew!?

The Horde is putting on another tournament within driving distance. It's scheduled for late in August. I'm not sure what deck I'm going to bring, but it's almost certainly going to be jam-packed with artifacts. I'm considering something with a transformational sideboard. Stay spicy.


CMDR Ninety Nine – Multi-versus: (Live at the Time) GP Tampa / Godo – Teshar – Tatyova – Kresh
on EDHREC
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Posted on Sunday July 14, 2019

Our Multi-versus series is played with a pod of four and a set of league rules awarding points to players with each coming game. This play group invites entertaining games while maintaining competitive aspects of the format. This game was recorded with other content creators during GP Tampa. This game is with our guests from […]


One More Mana – Command Center #48 | Kykar, Wind’s Fury | Magic: the Gathering EDH
on EDHREC
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Posted on Saturday July 13, 2019

Welcome MTG community to our channel, One More Mana. This is Command Center where discuss some of our favorite commanders in elder dragon highlander and some awesome synergies with those cards. If you enjoy the video please Support us on: https://Patreon.com/manasquad Follow us on Twitter: Tweets by ManaSquad Follow us on Facebook: https://www.facebook.com/1MoreMana #EDH #MTG […]


The Commander’s Quarters – Underrated Budget Commander Cards | Underplayed | Magic the Gathering | EDH | Quest 4 Quarters #11
on EDHREC
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Posted on Saturday July 13, 2019

Command your budget! Here at The Commander’s Quarters we brew fun and focused $25 EDH decks. Today we look at underrated budget cards in commander in another Quest 4 Quarters episode! ———- Support us directly, get rewards, and join The Commander’s Quarter’s community on our Patreon page: https://www.patreon.com/commandersquarters Get your official Commander’s Quarters swag at: […]


MTG Lexicon – Commander/EDH Gameplay | S4E7.1 – Sigarda (AVR) VS Locust God VS Zur VS Nazahn | Paper MTG
on EDHREC
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Posted on Friday July 12, 2019

Turn 1 starts at 4:41 Tonight’s battle is a 4-player free-for-all Commander game featuring Sigarda, Host of Herons (Host: Matt H) VS The Locust God (Host: Dale) VS Zur the Enchanter (Host: Brandon) VS Nazahn, Revered Bladesmith (Host: Johnny). Read on to get the goods. Decklists can be found here: Sigarda, Host of Herons ►► […]


The Nitpicking Nerds – Taigam, Ojutai Master | Commander Tune-Up #23
on EDHREC
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Posted on Friday July 12, 2019

In this Commander Tune-Up, we take our good friend’s (Nick) deck UB control deck and turn it from mediumness to greatness. Consider Supporting us via Patreon! https://www.patreon.com/user?u=15711695 Like us on Facebook: Facebook.com/NitpickingNerds Follow us on Twitter: Twitter.com/Nitpicking Nerds Music: “Digital Lemonade”, “Electrodoodle” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/


CommanderCast Ep 366 – Can I Trip It?
on CommanderCast.com
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Posted on Sunday July 07, 2019

Hello everyone and welcome to CommanderCast Episode 366! This week Mark and Adam are tripping all over the place talking about Cantrips! But first, in community the guys talk about the various work arounds WotC use to print cards that you would normally see on the reserved list. So sit back, relax, and Click the […]


CommanderCast Ep 365 – Shards/Wedges vs. Guilds
on CommanderCast.com
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Posted on Monday July 01, 2019

Hello everyone and welcome to CommanderCast Episode 365! This week Mark and Adam are pitting Two color decks vs Three color decks to see which is the most efficient for your deck building needs. But first, quick stop by Magic 2020 core set. Then the guys wrap up the show with another retro cycle review. […]


CommanderCast Ep 364 – Take Off, You (Color) Hoser!
on CommanderCast.com
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Posted on Monday June 24, 2019

Hello everyone and welcome to CommanderCast Episode 364! This week Mark and Adam are finally getting to do a show with Spoilers in it. Magic 2020 core set spoilers have started and it’s time to jump back on the hype train. Then the guys go into things they feel would make core sets better. After […]


Old School MTG: Wu Winter Prison
on AyeCommander
by
Posted on Saturday June 22, 2019

***Update: 6/22/2019 - It's fitting that I'm just noticing now (in Summer) that I didn't actually push the "publish" button on this back in Winter. Doh! As I recall, this deck made for some very long games. In several games, I held on turn after turn by bouncing the threat with the Time Elemental until I topdecked enough answers to turn the tide.

As we kick off another year, I plan to explore the old school format by building a new deck each month. I expect some cards will show up in a lot of decks, but the goal is to build a deck with a different theme or a different method of executing a theme every month. I'll play the same deck through the entire month and then switch it up to something new when the month ends. Twelve months, twelve decks.



For January, it seems appropriate to build a deck that features Winter Orb. White with a splash of Blue makes for a great prison deck that pushes the theme of a soul-crushing winter, covered in ice and snow. The main win condition is the icy hand of the old winter gods closing around you as the last remaining embers of the fire die out. And robots. Because, if there's anything I love to jam in Old School, it's robots.


No-Show Monday: M20 Spoilers Inbound
on CommanderCast.com
by
Posted on Monday June 17, 2019

  The golden age of M20 spoilers is upon us, friends.  There’s just something about the way this season of cards has hit one after the other – and has been neatly & judiciously spread out – that just warms my heart (and fuels my Magic addiction).  I’m not always WotC’s biggest fan, but sometimes […]


CommanderCast Ep 363 – You Can Just Planeswalk on Outta Here
on CommanderCast.com
by
Posted on Monday June 10, 2019

Hello everyone and welcome to CommanderCast Episode 363! This week Mark and Adam are finally getting to do a show without Spoilers in it. While the guys are feeling that spoiler itch they get to talk about an article the came out a little while back made by Sheldon based on Planeswalkers. It was about […]


Old School MTG: Half-Year Recap
on AyeCommander
by
Posted on Monday June 10, 2019

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A reanimated Shivan Dragon with two Howling Mines? I'll take it!

It's June!

That means I'm about halfway through my plan to build and play a new Old School deck every month for the year.

Digging deep into my collection, I've been able to build all kinds of different decks with different play patterns during the first half of the year. But a couple of things are clear. Robots are the bees knees. I want to play aggressively. And, splashing colors is for tournament play.

Robots are the bees knees.

In Old School Magic, there's a handful of creatures at each casting cost that are relatively easy to evaluate in the small card pool. Shivan Dragon, for example, at 6cmc (4RR) compares to Tetravus at 6cmc (all colorless). They both fly. But the Dragon is 5/5 and has firebreathing for the same cost. It's also not an artifact, so it dodges an entire class of removal spells (Disenchant, Shatter, etc.).

--

In many cases, playing out a Shivan is going to be more directly powerful than playing out a Tetravus. But the robot has all these neat little tricks! It has cool synergy with Tawnos' Coffin, Hell's Caretaker, Priest of Yawgmoth, Sage of Lat-Nam, and more. It can make a wall of flying blockers to buy you time. Plus, I think it looks neat. It rings all my bells. Same with Triskelion. The amount of synergies with that guy is amazing. On top of that, Juggernaut and Su-Chi both have great power-to-mana ratios. Throw in a Clockwork Avian and Jade Statue or two and you've got an entire deck of robots, ready to rumble, no matter what color you are playing.

I want to play aggressively.

I always gravitated to the control role. My guess is because the games felt more like a puzzle. With control, you are engaged in a way that forces you to consider all the nooks and crannies of how things will play out. There's ample room for bluffing. The control role asks you to engage with the game. But now, I just want to slam creatures into the red zone and burn things.

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Why the switch? Probably because I don't get to play that often. Slamming into the red zone is either going to work or it's not. Sure, there are still combat tricks to know. There's still understanding when to play into the board, when to hold back, and how to calculate a lethal attack while planning for tricks and the swing back. But it feels like it's more forgiving. And even if that is an illusion, it's a quicker turn most of the time. A lot of the decisions are focused on the combat step and getting the math right.

Splashing colors is for tournament play.

I'm all for people building decks the way they want to. I wouldn't want someone telling me the "right way" to build my decks. What I'm saying is that I find myself saying, "Of course I need to splash black for Mind Twist and Demonic Tutor." Or, "Of course I need to splash blue for Ancestral Recall." We all know there are powerful cards in this format, so powerful that it is likely "right" to splash a color just to run them. And other than Blood Moon, there's little reason not to splash for those spells. They are that good.

There's nothing wrong with splashing for powerful spells. What I find is that they take up slots for other, more interesting cards. They water down a theme. They make decks have similar play patterns. They minimize my enjoyment of the game.

For the last half of the year, I'm going to put the Dual Lands on the shelf and play mono-colored decks. If I'm playing a mono-black deck, then sure, I'll put Mind Twist and Demonic Tutor on the table. But if I'm playing a mono-red deck, I'm not going to put in 4x Badlands and 4x City of Brass just to splash two black spells. This will give me a chance to explore more themes in the individual colors without decks taking on a "sameness" that I've noticed in the first part of the year.

The few Old School tournaments I've been to have been competitive. Maybe it's a hallmark of American Magic in general, but those of us in the Old School scene around here seem happy to bring it when there's $20 of store credit on the line. It means that if you show up to something advertised as a "tournament," expect competition. If you show up to something advertised as a "get together," people are more willing to play with a lower tier casual deck.

--

I'd be remiss if I didn't mention that there are some decks with more than one color, but where it's an integral part of making the deck work. I'm thinking of decks like Lich/Mirror where casting Healing Salve or activating Dark Heart of the Wood with Lich in play is what makes the deck tick. Those decks are great. I'm talking about decks that are otherwise all one color but then splash one or two other colors only to jam in a handful of powerful spells.


Old School MTG: Mono-U Tron
on AyeCommander
by
Posted on Monday June 10, 2019



I really, really want to make Tron work in Old School. I've tried a couple of variations this year, but the Old School Tron decks suffer from three things:

1) Every Eternal Central deck has access to 4x Strip Mine and 4x Mishra's Factory.

This isn't a problem, per se, but giving up access to your own Strips and Factories to jam in 12x other colorless lands is an unreasonable trade-off. Too many games in this format come down to who has the most Factories on the table. Going in with less than the full list is asking for trouble. On top of that, going in with a set of lands that only "combo" when a you get a particular set of three in play is a problem when facing off against that many Strips.

2) The Tron lands eat up too many slots that could be colored mana sources.

The only deck where I haven't had a problem with this is the all colorless (Mono Brown) deck that uses the Tron lands in place of the colored lands. Otherwise, I'm coming up with 8-10 colored mana sources in the list. And that's with me trimming Strips and Factories (Problem #1). Even with dancing around double-colored mana-cost spells, it's relatively easy to either not draw colored mana sources or to get pushed out of a color in a game.

3) This format has limited deck manipulation and tutoring.

This isn't like Modern Tron where you have several ways to filter or search for the missing pieces. You need to draw Tron naturally. And even then, it's not like your turn 3 hay-maker is Karn. It's not. You are looking at a turn 3 Triskelion. Not bad, but not usually game-ending. And other than X-spells, there isn't much to do with all that mana.

With all that said, I still played some fun games with Mono-U Tron. The play pattern is similar to a slower Tron variant in other formats, where you play the control role, take advantage with a sweeper, and then drop a beater into an empty board and protect it for the win. Occasionally, when you draw Tron naturally, you can take the aggressive role and start throwing out threats early on the curve and then use permission to keep your opponent from putting up a defense.

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Here's Chris, Mind Bombing me with Reanimator.





CommanderCast Ep 362 – Adam and Mark Go Cycling
on CommanderCast.com
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Posted on Monday June 03, 2019

Hello everyone and welcome to CommanderCast Episode 362! This week Mark and Adam are going to get around on cycle. Not like the cycle thing where there are cards that are apart of a cycle, but more about cards with cycle as in Cycle the effect. But First, a final stop into the Modern Horizons […]


CommanderCast Ep 361- Marie Kondo’s Mana Dorks
on CommanderCast.com
by
Posted on Monday May 27, 2019

Hello everyone and welcome to CommanderCast Episode 361! We are your weekly source for community, strategy, and technology hosted each and every week on Commandercast.com! On this  week’s episode Mark and Adam getting dorky. That’s right Mana Dorks are the main topic of today’s show. but First a quick stop into the Modern Horizons set […]


Old School MTG: UB Time Bots (Robot Turns)
on AyeCommander
by
Posted on Sunday May 26, 2019



My love affair with robots continues with this new configuration!

The deck is running the Twiddle + Time Vault combo with a few ways to find the one-of Time Vault including Demonic Tutor and Transmute Artifact along with lots of card drawing. Slamming a few Howling Mines onto the table and then taking a few extra turns in a row can leave me with a grip of cards and my opponent buried in an avalanche of card advantage. Under Eternal Central rules, we are restricted to one copy of Time Vault and one copy of Recall. Swedish rules allow four copies of Recall and just recently unrestricted Time Vault itself!

Astute observers will notice that I don't have a Time Walk. Yes, it does seem rather silly to play a deck like this without running the one card that is an extra-turn combo all by itself. You might also note that I am only running a single copy of Transmute Artifact. More copies of that card is almost certainly better. In fact, a 5-color version of this deck that runs face-first into putting the combo together into a Mirror Universe + Fireball kill is better in almost every way.

But I wanted robots!

I didn't have much of a chance to play Old School this month, but I got in a few good games against Troll Disco.


This is me getting wrecked by Chris. He is playing the Robot Turns deck against RB Troll Disco. Note the use of Mini-Starburst as +1/+1 counters for tasty style points.



The games were "close" in the sense that the Troll Disco deck was always a turn or two behind the Robots deck. We did end within a few life points of each other. I chalk that up to a combination of Moxes for the robots and no turn 1 Ritual --> Hymn turns for the trolls. Where were the Lightning Bolts?! The robots deck even had a turn 2 Mana Vault --> Twiddle --> Tetravus, which was pretty neat to see happen.

I'm interested to build a different version of the Time Bots deck with a control focus. Old School Mono-U Tron! Tron lands, X-counterspells, and Disks! Maybe next month. I've been working on a list of mono-colored decks (that still run robots / artifacts of course). It's amazing how much variety exists in the card pool in every color without needing to extend into color combinations. Dual Lands need not apply.


CommanderCast Ep 360 – More of the Spark
on CommanderCast.com
by
Posted on Monday May 20, 2019

Hello everyone and welcome to CommanderCast Episode 360! We are your weekly source for community, strategy, and technology hosted each and every week on Commandercast.com! On this  week’s episode Mark and Adam are going back in on War of the Spark! After a quick community discussion on Oathbreaker the guys get back into a bunch […]


CommanderCast Ep 359 – War of the War of the Spark
on CommanderCast.com
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Posted on Monday May 13, 2019

Hello everyone and welcome to CommanderCast Episode 359! We are your weekly source for community, strategy, and technology hosted each and every week on Commandercast.com! On this  week’s episode Mark and Adam are going in on War of the Spark! The Legends, The Gods, and ThePlaneswalkers….well not that much of the planeswalkers but they are […]


No-Show Monday: Dragon’s Maze Revisited
on CommanderCast.com
by
Posted on Monday May 06, 2019

  If you’re a Ravnica set without any shock lands, you’ve got a tough road to hoe in my book. I’ve been pretty down on War of the Spark lately and even though that set falls squarely in the “no-shocks” category I’ve come around a bit in recent days now that I’ve gotten a chance […]


CommanderCast Ep 358 – Mono-Colored Shells: Green
on CommanderCast.com
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Posted on Monday April 29, 2019

Hello everyone and welcome to CommanderCast Episode 358! We are your weekly source for community, strategy, and technology hosted each and every week on Commandercast.com! On this  week’s episode Mark and Adam put a bow on their Mono-Colored Shells cycle. This week the guys are wrapping things up with arguably the best mono color in […]


CommanderCast Ep 357 – Mono-Colored Shells: Red, with Captain Redzone
on CommanderCast.com
by
Posted on Sunday April 21, 2019

Hello everyone and welcome to CommanderCast Episode 357! We are your weekly source for community, strategy, and technology hosted each and every week on Commandercast.com! On this  week’s episode Mark is continuing the Mono-Colored Shells cycle with Calvin, a.k.a. Captain Redzone, the show editor. This week the guys are covering the the redheaded stepchild of […]


Old School MTG: Old School 40 Tournament Report
on AyeCommander
by
Posted on Monday April 15, 2019

The annual "travel far and gather" trip happened over this weekend. I'm fortunate to see these guys on a regular basis, but it's always nice to spend some time away with them playing games and talking. This year on our trip, I thought it would be fun to hold an Old School tournament!

Since most of the guys are gamers, but aren't into Old School specifically, I modified the rules to make the format more accessible.

1) Eternal Central Rules, except
2) Strip Mine is Banned
3) Restricted cards are Banned
4) No Sideboards
5) 40 Card Minimum Deck Size

And "Old School 40" was born!

There were six of us facing off for the prizes pictured below. Prizes were reverse drafted, where the player with the lowest rank after round-robin would choose first.


Here are the results.


This was a fantastic way to spend more than a few hours with friends. The deck construction rules helped to reduce the cost of building decks and focused the strategies around one or two key concepts. Players were mostly able to stick to using old school art and it felt like playing Magic with friends in days gone by.

Here are the decks everyone played.

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Mark's "Making Friends" Deck

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Eric's "Also Making Friends" Deck

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Ben's "Welcome to the Thunderdome" Arena Deck

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Darren's "What Does Banding Do?" Deck

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Will's "Giant Ape Escape" Deck

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Chris' "Needs More Islands" Deck


Here are some pictures of the action.

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Banding is fantastic!

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Orb, Tower, and Vise? Hmm.









CommanderCast Ep 356 – Mono-Colored Shells: Blue
on CommanderCast.com
by
Posted on Monday April 15, 2019

Hello everyone and welcome to CommanderCast Episode 356! We are your weekly source for community, strategy, and technology hosted each and every week on Commandercast.com! On this  week’s episode Mark and Adam continue their Mono-Colored Shells cycle. This week the guys are covering the most powerful color in Magic history, Blue. But first a quick […]


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